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Re: (TFT) Mapping



The only thing I can figure is that they didn't want to waste pages with extra maps, which is a laudible goal, but the result was too much work for the referee.

I also never understood the obsession with megahexes, but now that I think about it, maybe Steve Jackson was trying to simplify mapping for the players. When I dragged out Basic D&D to play with my kids, I was surprised at how much they liked mapping. They literally fought over who got to draw the map. And that simple activity kept them focused on the game.

By using megahexes it makes it easier for the players to map their progress, I guess.

--- On Sun, 3/15/09, Paul MacDonald <pmacdonald@voyager.net> wrote:

> From: Paul MacDonald <pmacdonald@voyager.net>
> Subject: Re: (TFT) Mapping
> To: tft@brainiac.com
> Date: Sunday, March 15, 2009, 6:33 AM
> Sgt Hulka wrote:
> 
> > I don't mind the hexes.
> > 
> > I'm talking about that ridiculous method with the
> colored pencils.
> > 
> >  
> I'm with you on that one.  I've always had enough
> hex-grid paper to not worry about multiple levels on the
> same sheet.  I photocopied the example TFT map and tried to
> color it in.  It looked like one of my daughters 5th grade
> art projects.  Wasn't terribly readable as a map either.
> 
> Paul
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