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(TFT) Magic and Physics (was: Re: TFT Digest V3 #1159)
At 17:39 -0400 4/8/09, Richard wrote:
1. Magic "works". Work is a measurement found within physics and is
based on the metaphysicial system of the moment. We don't have any
evidence that magic performs work. In fact, it seems to defy the
laws of physics.
I accidentally used a word with a loaded connotation - "work". I
meant to say, magic is effective, operates successfully; not "does
work" in the sense of "force acting through distance".
I certainly agree that the energy (and work) balance for a lot of
spells cannot be successfully derived using thermodynamics, so it's
very likely that thermodynamics cannot describe magic. However there
are quantum phenomena, like zero-point energy, that look to my
somewhat uneducated eye like they could be made to provide plenty of
energy for the spells *if* the energy-releasing reactions could be
made to happen far more often (or less often) than they statistically
do under normal conditions.
Heck, many of the elements we are made of have half-lives. If I could
cause all of the Carbon-14 in my body to decay right *now* instead of
waiting for a 5000-year half-life, I bet I'd have *plenty* of energy
for a fireball spell. They don't do that under normal conditions. If
magic makes them do that, it could be seen to have tapped into a
source of energy that is not in the normal, thermodynamic energy
balance.
2. Magic is makes the improbable happen. Again, this presupposes
that we know what is probable by founding probability on our current
laws of physics and mathematics.
Yup. See above; Carbon-14 decays with a *very* predictable half-life.
But the atoms are independent systems; there's nothing keeping them
from all going off at once. The fact that Carbon-14 dating works
(well) shows that we do, in fact, know what is "probable" under
normal physics and thermodynamics, and we make use of that knowledge
all the time. (Depends a little bit on what you mean by "probable",
but I feel pretty comfortable saying that a half-life description
that has worked in *every* experiment for the past couple of
centuries is highly "probable" to work next time as well.)
3. Energy is conserved according to the law of conservation of
energy when magic is used to do anything, such as freeze water.
But, magic might in fact not conform to this law.
Definitely true! But, if physics (including quantum physics) and
magic are going to be consistent, I think at some level energy
conservation (within quantum limitations) has to kick in. But I think
quantum physics allows enough latitude for most "magic" effects to
take place - *if* the normal statistical limits on how large
ensembles of atoms (etc.) react can be somehow waived. I think
thermodynamics, because it is based on the idea that the statistics
of large ensembles are inviolable, will not allow "magic" effects to
take place, but then I also think quantum physics violates
thermodynamics at the molecular level, so I'm OK with that.
6. Imbue with Magic: Magic item creation appears to somehow
instantiate an object with magic and properties of that magic
permanetly. Some magic items even somehow power themselves. This
strength-battery concept isn't explained. Maybe the magical energy
comes from somewhere and is collected, or maybe grows organically,
or maybe it is replenished by other means. In any event, it seems
that magic can be put into a physicial form and bound to an object.
Well, see:
http://en.wikipedia.org/wiki/Radioisotope_thermoelectric_generator
or
http://en.wikipedia.org/wiki/Birefringent
or, for that matter,
http://en.wikipedia.org/wiki/Battery_(electricity)
And, you know those speed-limit signs on some neighborhoods? Solar
array on top, battery inside, radar speed detector, LED readout
showing you your speed and turning red if you are above the speed
limit? Is that "magic"? Where does the energy for that come from? (I
know, we both happen to know that answer.)
I think Clarke's third law of prediction applies here: Any
sufficiently advanced technology is indistinguishable from magic.
http://en.wikipedia.org/wiki/Clarke's_three_laws
Anyway, the point of this is to try to work out a path by which Jay
can (theoretically, anyway, if not practically) write a "Rulebook of
Magic" consistent with his "Rulebook of physics". But as I said
before, I don't know how sanguine I am about the result being
playable. At the least, it looks like every wizard player will also
have to be a good quantum-physics practitioner.
At 17:39 -0400 4/8/09, DMG2 wrote:
So, Jay, using these two books one makes Melee, Wizard, and Labris.
So using the books of "Astrology tax" and "Death prediction" one
writes the book of Worldly, and the book of Wize, and the book of
Labors. So, in conclusion, not one book (that is a magic item
within the game) two books, used to write each of the published 3.
The last three books are the tangibles that should "be in the room"
for players to "point to."
For some reason, I keep seeing the word "Meta-Gaming" floating before
my eyes as I read this paragraph.
;-)
--
- Mark 210-379-4635
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Large Asteroids headed toward planets
inhabited by beings that don't have
technology adequate to stop them:
Think of it as Evolution in Fast-Forward.
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