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Re: (TFT) ST Aid Questions
Wizard keeps his 1+4.
Hero is dead. I am reminded of Fred Saberhagen's "<First?> Book of Swords",
in which the magic sword, Townsaver, kept the warrior alive long enough to
defend the village. Once the threat was removed, Townsaver's spell ended
and the battered hero dropped dead. The magic that gives the hero
artificial ST does NOT provide magical armor. Hits are Hits, after all.
My Two Pence...
Gavin Gossett
The Fantasy Quest
TFQ Games
Gavin@TheFantasyQuest.com
www.TheFantasyQuest.com
----- Original Message -----
From: "Sgt Hulka" <hulkasgt@yahoo.com>
To: <tft@brainiac.com>
Sent: Saturday, May 16, 2009 9:39 AM
Subject: (TFT) ST Aid Questions
Say I have a ST 12 Wizard who casts 3 points of Aid on himself, bringing
his own ST to 15.
He's armed with a Maul. Normally that does 1+2 damage, but with the
strength boost it increases to 1+4.
Now he takes 5 hits of damage. He has 5 wounds, and 3 fatigue (as a result
of the Aid spell). But his Aid spell hasn't yet worn off. Does he still do
1+4 damage? Or has that hit effectively "removed" the Aided ST?
I'd say "no", it hasn't "removed" the Aided ST, anymore than a hit
"removes" regular ST...you can still wield a Broadsword even if your ST 12
hero takes 6 wounds. But I'm curious as to what you guys think, and it
brings up a further question...
Say I have a ST 12 Hero. He is "aided" with 3 ST by a friendly Wizard to
ST 15. He takes 12 wounds before the "aid" wears off. He's still standing
at ST 3. Now the "aid" wears off. Does he die?
Again, I'd say "no", based on the way apprentices use aid to cast high
fatigue spells. But, admittedly, that's fatigue, not actual wounds, and
there's no penalty for dropping to -50 fatigue once the aid spells wear
off.
So how do you guys rule?
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