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Re: (TFT) ST Aid Questions
- To: tft@brainiac.com
- Subject: Re: (TFT) ST Aid Questions
- From: Denis DesHarnais <denisdesharnais@gmail.com>
- Date: Tue, 26 May 2009 14:02:47 -0400
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All good points. As DMG not-so-graciously noted, it has been awhile since I
played the game seriously (30 years). I had read the two turn duration as
starting the round subsequent to the spell's casting. With a one round
effective duration for the wizard casting it, it is certainly a much less
effective spell when cast on the wizard him/herself. Of course, it could
still be cast (in a smaller way) successively, giving the wizard a string of
attacks (not connected), or keeping the wizard alive until a companion with
physicker could save him/her. However, regarding the defending/dodging
option, one would have to know what spell the wizard cast to know whether to
defend or not - a strategy avoided by the higher IQ wizard's being able to
cast a spell without verbal or somatic components. However, I concede that
my original objection was based on the two rounds of attacks in my original
formulation.
Still do have issues with the split strength approach, though.
On Tue, May 26, 2009 at 1:13 PM, <pvk@oz.net> wrote:
> The Aid spell has many good uses, but it does not nerf martial talents.
> Aid can be used to give some concentrated abilities which can be quite
> effective in certain circumstances, and ineffective in others. It takes
> time to cast and wears off quickly, and there are ways to avoid combat
> for a turn or two while spells that enhance fighting abilities wear off
> and drain wizards' strength.
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