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Re: (TFT) The Lost TFT book



< I heartily reccomend:'Votan'
by John James. It's a wonderful pseudo-historical/fantasy novel on the
accidental creation of the Norse gods by Roman amber merchant. >


That is hilarious!
What a concept!

The thing is, it might just be somethig like that.

I'll keep my eye out for both of 'em.

Where does he get his amber from?




Okay here's something to mull for the evening...

It's not so much the math as it is finding the most entertaining parts of the math that matches the situation the GM is attempting to model.

After David shared that WONDERFUL modeling site outta Cannada I've decided to pull my Teotihuacan model outta the garage, dust her off and take some pics and shove 'em on the web.
Currently my ISP offers me a "free" site, so I'll try for that first off.
His is MUCH prettier than mine, but mine is accurate to the best of my knowledge, (not much) from an archeological map that I got MY copy from a 70's Readers Digest, 'Mysteries of the Past' publication.

I don't have a refrence from where the drawing was taken so it's VERY subjective, but I was able to infer the scale from the actual dimensions of the Pyramid of the Sun.

MY inovation is removable hexes, (although I've change that system to squares now. I made the thing several years ago.) and I can place difrent layers of the pyramid depending upon the era.

This all goes back to the Pirates stuff.
It turns out that that era is just lousy with history.
It makes it rough on a full blown "world" campaign from a bookkeeping standpoint.



Anyway, this is what I figure.
PLEASE corrct me if I'm wrong.

Dice

V = Vertices
E = Edges
F = Faces
R = # of edges that meet at Vertice
F * n is the sum of all the Edges of all the Faces of the die in question


V - E + F = 2

F * n = E * 2

R * V = E * 2

so

E * 2 / R - E + E * 2 / n = 2

divide by E * 2

1 / n + 1 / R = 1 / 2 + 1 / E

If n = 3 

1 / R = 1 / E + 1 / 6

If R = 3

1 / n = 1 / E + 1 / 6



n = 3, R = 3 is a tettahedron

n = 3, R = 4 is a octahedron

n = 3, R = 5 is a icosahedron

n = 4, R = 3 is a cube

n = 5, R = 3 is a dodecahedron



Cube Dimensions     1   2   3   4   5   6   

Number of Vertices  2   4   8   16  32  64

Number of Edges     1   4   12  32  80  192

notice that the number of edges in a given dimension are divisable by that dimension



Now I ask you...
does anybody wanna play with the truncated cube, i.e. 14 sider?

How about a hyper-die?

A ployhedral tours is an 8 by 8 subduvision given by a grid.



Now I think that an attempt to add a d20 to TFT is acually propper from the "insurance" pov.

What I mean here is that the d20 (opposed) system determins a range for success and leaves the force of the success as a seperate issue.
A crit on a d20 is an kinda issue however.

On the other hand, in TFT we are useing the same curve for attacks that D&D used for statistics.
This is REALLY intresting because of standard devations.

Now why would I get a bonus to a dammage roll from my "to hit" roll?
This bothers me.
If I'm useing a stastical curve to ee if I hit, why not tye the standard devaitions to the force of the blow and get rid of the damage roll all-together?

My solution has been to throw LOTS of dice at the curve.

Is this sound do you think?

I'll note here that the average roll on 9d6 is 31.5, or just past the max (for ST in a "realistic" campaign at least).


I'm not trying to be anti-TFT here, I'm trying to explore the underlaying mechanics.

I've had some conversations off the list that make me think this is worth bringing up here, as the TFT system of adding a mod to the die or add a die to the roll is loosely defined at best.

forgive my bable but it's the only way I know how to write currently.

I'm getting better.

SLOWLY!


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