At 22:14 -0400 8/4/09, Jim wrote:
So here's something I was wondering, and I didn't really see it in the
book.
Turn order goes from highest adjDX to lowest, correct?
Right. I have played both that action order is re-evaluated dynamically
(which I prefer) and that action order is determined at the start of the
action phase (based on intended actions) and remains the same through the
phase.
1) Attacking figures in the sides or rear. I'm pretty sure you will get
your
turn sooner in this case. Same as if an opponent knocks down an adjacent
enemy. If your turn hasn't come yet, you can attack that figure and go
earlier right?
Right. Say you were adjDX 10 against the figure while it was standing,
then at adjDX 12 your buddy did 8 points and the figure fell in front of
you. Your adjDX jumps from 10 to 14, so your "turn to act" has already
passed according to the DX count-off. You are entitled to act immediately
at that point according to the "dynamic" turn sequence that I like to play
under; it's as if you had adjDX 14 to begin with, but "delayed your
action" to adjDX 12.
2) Missile or thrown weapons at long ranges. I don't think this one
applies,
but I could be wrong. If you were to throw a weapon 3 hexes, would that
lower
your DX by 3?
For purposes of the to-hit roll, yes, but I play that it does not lower
adjDX for purposes of sequence of attack. I could go either way on this,
though. I can see arguments both ways.
3) Special bonuses or talents. If you have +3 DX for missile weapons, do
you
factor that into turn order? What about if you spend a turn waiting to
get +1
DX next turn. Is that accounted for too? What about spells that increase
your DX?
Yes, for all three. Certainly in the case of bows, practicing allows you
to get shots off much quicker, and that seems implicit in the "2 shots per
turn" rules as well. In the case of "waiting for an opening" I'd almost be
willing to say that you get to shoot first, with the pole weapons, next
turn, but that would definitely be a house rule.
4) Special actions like Aimed Shots or Sweeping Blows. If you declare
you're
taking a sweeping blow, does your turn come at -4 DX?
I would say yes, but again could go either way on these.
5) Fighting with multiple weapons. If you have the talent, your 2nd
strike
is at a lower DX. Do you attack with both at once, or does your second
attack
come later in the round?
Second attack later in the round, definitely.
Those are all the circumstances I can think of right now. I don't have
the
rules with me now, but I don't remember reading the exceptions to this.
I'm
just kind of getting a grasp on the rules now, and this is the one thing
that
I think is most complicated to figure out.
Looking over the referee's screen:
Dazzle spells should slow down everyone affected, IMHO. This only matters
when the dazzle includes some of the combatants but not others, since the
wizard casting just used up his action. Well, OK, two weapons+ thrown
dazzle gem would be one other case.
Rope spells should slow down the victim.
Shadow/Fire spells should slow down people inside them.
Invisibility/Blur should slow down people attacking their subject.
Shapeshift to something hard to hit (snake?) should slow down attackers
(yeah, as if...)
Related to "knock down" above, if your buddy successfully enters HTH from
a front hex for his action and he and the opponent fall in front of you,
your adjDX jumps up by 4.
Changing how many Sha-Ken you are throwing changes your adjDX, and
therefore when you attack.
Still probably not comprehensive, but enough to get the idea.
--
- Mark 210-379-4635
-----------------------------------------------------------------------
Large Asteroids headed toward planets
inhabited by beings that don't have
technology adequate to stop them:
Think of it as Evolution in Fast-Forward.
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"