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Re: (TFT) Do certain actions delay your turn? (regarding adjDX)
At 8:20 -0400 8/6/09, TFT Digest wrote:
Date: Wed, 5 Aug 2009 21:27:21 -0400
From: Cris Fuhrman <email@example.com>
Subject: Re: (TFT) Do certain actions delay your turn? (regarding adjDX)
On the wiki page at
http://tft.brainiac.com/pmwiki/pmwiki.php?n=Rules.DXadjustments, I suggested
looking at DX adjustments as either "general" (for determining action order)
or "targeting" (for affecting to-hit). Here's how I'd rule each of the
On Tue, Aug 4, 2009 at 22:14, Jim Zmrazek <firstname.lastname@example.org> wrote:
1) Attacking figures in the sides or rear.
Purely targeting - doesn't affect action order.
Arguments in favor of static turn order made sense to me, so I went
back and checked.
AM pp 3 (4) ACTIONS:
...Figures act in the order of their adjDX, highest first; ties are
resolved by die roll. NOTE: many times a figure's DX will change
during the course of a turn, due to spells or wounds. After the
figure with the highest DX acts, the figure which goes next is the
one (of those which have not acted that turn) with the highest adjDX
AT THAT MOMENT ((caps in original)). If a figure's DX is magically
increased to a number higher than that of a figure who as already
acted that turn, he does not miss his turn - he is the next to act.
Always roll a die when two figure have the same adjDX.
AM pp 6:
During the action phase of the turn, figures act in order of
their adjusted DX, with the highest adjusted DX going first. DX is
affected by many things, including the position of the enemy you are
attacking ... so in a given position, a figure might have an adjusted
DX of 8 when striking one foe, 10 if it attacked another instead, and
12 at yet another!
I think this is why we always played the dynamic order.
I agree completely about the load on the referee; we solved
it by placing the burden on the players. The referee simply starts
counting down in adjDX:
Ref: Anybody acting at or above DX 18? OK, 17, 16, 15 ...
Player #1: me! I shoot a light bow at 15!
Player #2: No, me! I jab #1 with a spear at 15!
Player #3: No me! I hack with a hatchet at 15!
Ref: Hold on #2, aren't you counting +2 set vs. charge?
Player #2: Oh yeah... I'm 13.
Ref: OK, #1 and #3, roll to see who acts first.
Player #2: But I could have set vs. #4, and gone first of all!
Ref: Sorry, you delayed that action until now.
You can roll a die against #1 and #3 to see who goes first if you still
want to set, else wait for adjDX 13.
It's pretty easy for the referee this way. Players acting at
a different adjDX than the number they are rolling against are
obvious, and can be caught immediately. The target is usually
watching the adjDX calculation pretty carefully, so there's at least
something of a double-check on the player. Anybody who goofs and goes
at too low an adjDX just "delayed their action"; as a courtesy,
players entitled to an early action should say so when their adjDX is
called out, then say they are delaying.
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