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Re: (TFT) What's an ideal 4 man party for the Death Tests?
I don't think you can beat it consistently unless you
picked your route thru it. When I solo'ed I would
randomly pick my path. Even on the easiest route,
you better not have ANY bad luck on the first 2 rooms
or things will go from bad to worse.
I would say, (picking a random route thru DT 1) you
better have a group of 4 - 40 attribute figures.
Even then an early double damage can toast you.
Rick
On Thu, 2009-13-08 at 15:30 -0500, Edward Villarreal wrote:
> Death Test is hard, but it's possible to design four 32 point characters
> that beat it consistently; wish I remembered how.
>
> ed
>
> On Thu, Aug 13, 2009 at 2:28 PM, Richard Walters <rick.walters@yahoo.com>wrote:
>
> > Ok, I'm finally curious. After 23 years of not having this little module,
> > and to hear so many people describe it as being so difficult, I'd like to
> > run it. Anyone have the pdf?
> >
> > Good Fortune,
> > Richard
> >
> >
> >
> > ----- Original Message ----
> > From: Jim Zmrazek <jzmra@hotmail.com>
> > To: tft@brainiac.com
> > Sent: Thursday, August 13, 2009 2:32:55 PM
> > Subject: (TFT) What's an ideal 4 man party for the Death Tests?
> >
> > I've been having a hard time making it through the Death Test books. I've
> > tried making my characters more advanced, 34-38 points or so. I've learned
> > a
> > few tricks, but there are still problems. One thing that I've learned is
> > that
> > armor is invaluable. However for high DX archers and wizards, they tend to
> > die faster since they won't wear as much if any armor. For my team makeup,
> > I
> > usually have one pole weapons guy, an archer, a two handed swordsman with
> > crossbow, and a wizard. I like to keep things simple, so I don't use
> > talents.
> > However I've been thinking of letting each character choose 3 or so, just
> > to
> > mix things up.
> >
> > So what are some ideal characters to take into the games? Or what are some
> > strategies against specific monsters like giants, trolls, or octopi?
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