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Re: (TFT) Surfacescapes (demo)
- To: tft@brainiac.com
- Subject: Re: (TFT) Surfacescapes (demo)
- From: Richard Walters <rick.walters@yahoo.com>
- Date: Tue, 20 Oct 2009 12:53:25 -0700 (PDT)
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It's undoubtedly very cool, and truly represents a lot of effort to design and create. However, I think that the concept of a tabletop computer game is fundamentally flawed. If you have everyone together in one room it seems kinda nutty to me to spend what must be loads of cash on a tabletop computer/touch-screen when you could very inexpensively achieve the same thing with a piece of paper, figures and dice. Just seems they're missing the appeal of miniatures and dice. Miniatures are personal possessions which quite a few people take great care to paint and display. And holding a die in your hand somehow conveys a sense that you're in control. If you just flip your hand backwards this time with a snap.. then bingo, big damage.
So in short, I think it just goes too far toward the world of video gaming. And, in that arena, it's actually slow and outdated. Why roll dice at all when everyone could have a joystick and the action could be real time.
If I were to design an interface for roleplay gaming, I'd start with a webapp that allowed people to take turns from wherever around the world. And, if the app did nothing more than provide a shared hexmap, turn notification, icons, dice and GM control; then I think it would be a big smash hit. The allure to roleplay games is total creative control by the GM and players. The opposite of this is a world where people react to an environment that is almost entirely computer controlled.
I think that people making these games need to concentrate on enabling GM's to tell better stories. So, in the demo, the thing I found the most compelling was the ability to insert a slideshow.
All this said, I bet someone will buy it. It has a high cool factor.
Good Fortune,
Richard
----- Original Message ----
From: Cris Fuhrman <fuhrmanator@gmail.com>
To: tft@brainiac.com
Sent: Tue, October 20, 2009 3:01:12 PM
Subject: (TFT) Surfacescapes (demo)
Ok, this is for another game (whose acronym shall remain nameless) using a
Microsoft technology, but it's cool nonetheless:
http://vimeo.com/7132858
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