[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Surfacescapes (demo)
- To: email@example.com
- Subject: Re: (TFT) Surfacescapes (demo)
- From: Denis DesHarnais <firstname.lastname@example.org>
- Date: Wed, 21 Oct 2009 08:50:12 -0400
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:received:in-reply-to:references :date:message-id:subject:from:to:content-type; bh=QG0FSfkIHa41iH3TEdZ5w3ESgZaUWH9OpRDPGaqRZDw=; b=gVzSezZhF6S2BqamcxohwXWhvxqxZjDYF5AH8ga9DhPiY7cKtNbfaqSDt6ynusPhsM medV6bvCsTp7O66neLCjtICOZJxufSuxvSamVZNv3q9cMkEHtQ4rjvHM+PghIRWCyurS E1YUzo0/NQU9+6lEepwwNlJ1G8ctc0yobpkxg=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; b=fF4lj1D4I0mSv6G67n9N+BI5RG+DGkkoKo10gFVVIqvwzIsRLjuw1J7T1aHdHQEnt9 /hxDzk6VNCrhpDschxspaTftuCljYVPQ34h3tPMPvyCJTGlbriXnhgk+OZ1IWx7OWuKh GRn9DYgyEizaDu8EbMNuQer/mTssdETBsgScE=
- In-reply-to: <email@example.com>
- References: <firstname.lastname@example.org> <email@example.com>
- Reply-to: firstname.lastname@example.org
- Sender: email@example.com
I would tend to agree. If I want the computer to take care of the gameplay,
I'd just play Oblivion. The beauty of paper and pencil RPGs is that is all
that is truly required: paper and pencil. And of course, imagination. The
"Minority Report" style interactivity of the computer screen is way dope
On Tue, Oct 20, 2009 at 3:53 PM, Richard Walters <firstname.lastname@example.org>wrote:
> It's undoubtedly very cool, and truly represents a lot of effort to design
> and create. However, I think that the concept of a tabletop computer game
> is fundamentally flawed. If you have everyone together in one room it seems
> kinda nutty to me to spend what must be loads of cash on a tabletop
> computer/touch-screen when you could very inexpensively achieve the same
> thing with a piece of paper, figures and dice. Just seems they're missing
> the appeal of miniatures and dice. Miniatures are personal possessions
> which quite a few people take great care to paint and display. And holding
> a die in your hand somehow conveys a sense that you're in control. If you
> just flip your hand backwards this time with a snap.. then bingo, big
> So in short, I think it just goes too far toward the world of video gaming.
> And, in that arena, it's actually slow and outdated. Why roll dice at all
> when everyone could have a joystick and the action could be real time.
> If I were to design an interface for roleplay gaming, I'd start with a
> webapp that allowed people to take turns from wherever around the world.
> And, if the app did nothing more than provide a shared hexmap, turn
> notification, icons, dice and GM control; then I think it would be a big
> smash hit. The allure to roleplay games is total creative control by the GM
> and players. The opposite of this is a world where people react to an
> environment that is almost entirely computer controlled.
> I think that people making these games need to concentrate on enabling GM's
> to tell better stories. So, in the demo, the thing I found the most
> compelling was the ability to insert a slideshow.
> All this said, I bet someone will buy it. It has a high cool factor.
> Good Fortune,
> ----- Original Message ----
> From: Cris Fuhrman <email@example.com>
> To: firstname.lastname@example.org
> Sent: Tue, October 20, 2009 3:01:12 PM
> Subject: (TFT) Surfacescapes (demo)
> Ok, this is for another game (whose acronym shall remain nameless) using a
> Microsoft technology, but it's cool nonetheless:
> Post to the entire list by writing to email@example.com.
> Unsubscribe by mailing to firstname.lastname@example.org with the message body
> "unsubscribe tft"
Post to the entire list by writing to email@example.com.
Unsubscribe by mailing to firstname.lastname@example.org with the message body