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Re: (TFT) Surfacescapes (demo)
- To: tft@brainiac.com
- Subject: Re: (TFT) Surfacescapes (demo)
- From: Denis DesHarnais <denisdesharnais@gmail.com>
- Date: Wed, 21 Oct 2009 08:50:12 -0400
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I would tend to agree. If I want the computer to take care of the gameplay,
I'd just play Oblivion. The beauty of paper and pencil RPGs is that is all
that is truly required: paper and pencil. And of course, imagination. The
"Minority Report" style interactivity of the computer screen is way dope
though.
On Tue, Oct 20, 2009 at 3:53 PM, Richard Walters <rick.walters@yahoo.com>wrote:
> It's undoubtedly very cool, and truly represents a lot of effort to design
> and create. However, I think that the concept of a tabletop computer game
> is fundamentally flawed. If you have everyone together in one room it seems
> kinda nutty to me to spend what must be loads of cash on a tabletop
> computer/touch-screen when you could very inexpensively achieve the same
> thing with a piece of paper, figures and dice. Just seems they're missing
> the appeal of miniatures and dice. Miniatures are personal possessions
> which quite a few people take great care to paint and display. And holding
> a die in your hand somehow conveys a sense that you're in control. If you
> just flip your hand backwards this time with a snap.. then bingo, big
> damage.
>
> So in short, I think it just goes too far toward the world of video gaming.
> And, in that arena, it's actually slow and outdated. Why roll dice at all
> when everyone could have a joystick and the action could be real time.
>
> If I were to design an interface for roleplay gaming, I'd start with a
> webapp that allowed people to take turns from wherever around the world.
> And, if the app did nothing more than provide a shared hexmap, turn
> notification, icons, dice and GM control; then I think it would be a big
> smash hit. The allure to roleplay games is total creative control by the GM
> and players. The opposite of this is a world where people react to an
> environment that is almost entirely computer controlled.
>
> I think that people making these games need to concentrate on enabling GM's
> to tell better stories. So, in the demo, the thing I found the most
> compelling was the ability to insert a slideshow.
>
> All this said, I bet someone will buy it. It has a high cool factor.
>
> Good Fortune,
> Richard
>
>
> ----- Original Message ----
> From: Cris Fuhrman <fuhrmanator@gmail.com>
> To: tft@brainiac.com
> Sent: Tue, October 20, 2009 3:01:12 PM
> Subject: (TFT) Surfacescapes (demo)
>
> Ok, this is for another game (whose acronym shall remain nameless) using a
> Microsoft technology, but it's cool nonetheless:
>
> http://vimeo.com/7132858
>
> --
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