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Re: (TFT) What does +1 mean... exactally?!?
----- Original Message -----
From: "John"
I am with PVK on this one. That sort of thing is what talking is for. The
player and the GM discuss it, either before hand, or when it matters.
Hi John,
Thanks for the thoughts.
I feel that there are a few things that can be "designed" to help keep
weirdness like this on a beforehand basis rather than showing up as an issue
when it matters, i.e. in the middle of gameplay.
Let's say the player has enterred a Sweeney-Todd-like shaving contest,
confident that his expert barber skills, along with his precision crafted
extra sharp plus one dagger, will lead him to an easy victory over his
impressively credentialled opponent.
Ad he explains his belief in the sharpness-holding edge of his dagger the
GM gets to either concur (what I would do, for a well made blade - magic
is different), or explain that the edge keeping is good, but is not the
driver of the bonus (assuming I have some other mechanism in mind, which
is somehow important to the game, otherwise, why spoil the shave off).
As to a magic plus one, it just magically adds to the damage, or makes it
magically easier to hit. No need for any further detail, as far as I am
concerned.
I don't want to put words in your mouth here but it seems this solution
leaves the player without any kind of reward for clever and creative
thought.
The +1 only applies to hit or damage, cute thought but no.
Now roll for the shave-off contest.
ughhh
Much better perhaps is to say from the get-go that "Sting" gets her magical
properties via a magical aura enveloping the blade that glows a shimmering
blue when enemies are about (maybe a 5MH rad? but you don't have to tell the
players all the information w/o them "testing" stuff); otherwise the blade
is simply a well made elvish long-knife.
I'm not saying that your concern is not a real one for you, an possibly
others, just that it has never come up for me.
Sure, it's an "odd" point.
I play with some oddballs...
lol
We like to talk about stuff, so it gets talked out. In the last game, the
black iron dwarves made better weapons, due to the quality of the iron, so
that's where the plus one dam came from, stronger iron, it also held a
better edge, especially for the plus 2 dam. and plus one to hit is due to
the balance imbued by the noble dwarvish craftsmen. So for me, the
answers are generally clear.
Ouch.
...
Okay, Fe in an element.
I think you mean steal?
Or are you talking refining methods?
...
I decided to do my best to tie "rules" to common refrence materal when I
started this... uhhhh.... rant.
From: PvK
Interesting point.
In all of the games I remember playing in, the GM was generally the
authority on everything, with the exception of things the players invented
themselves,
Hi Peter.
I think that if I want to do things like hand the players "political power"
I'm actually giving them control over areas of the map like cities and the
agracultural area needed to support them then I'm realisticly handing them
GM-ship of those areas.
Actually I figure players could run Figures through adventures in the areas
they control w/o me having to worry about it.
I just need to know the "state" of the players holdings at given moments on
the timeline.
I'm trying to develop "The Dark Lord" as a kind of generic evil AI.
Whatever the players are trying to build, TDL is the direct opposet and is
on an agressive track.
...
If it works on pen and paper AND computer...
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