On Mon, 16 Aug 2010 08:20:40 -0400
raito@raito.com wrote:
> So trying for realism within the TFT system is rather pointless. But
> Consistency is just fine, and works.
This, of course, is the crux of the biscuit: realism vs. abstraction.
We've covered it many times on the list, and while I am a firm
abstractionist (in that I think the rules are an excellent balance
of realism vs. playability), I applaud the efforts of Jay and others
to try and come up with the data to model a more realistic ruleset.