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Re: (TFT) TFT and the SCA in your front yard



Quoting mejobo@comcast.net:
5 seconds is pretty well represented in TFT... its a long time, but so it is in TFT.

It's a lifetime in combat.
A 4 foot hex being too big... by what standards? Surely not by range or
movement... if anything, they are too small for range.

Too big for a single person. If you space people 4 feet apart, it's quite easy to move between them, something TFT does not allow.
HTH is clearly what you mean.... Sure, someone can kinda "step into" your hex,
but thats not HTH. Its all about imagination.... in TFT you stand in two
separate hexes, but within that combat there is lots of stepping and thrusting,
which, of course, blurs the hex positions of a figure. HTH is when a figure
jumps onto another, knocking him over, and starts struggling on the ground.

I disagree. HTH, according to Fiore, is whenever you are close enough to your opponent to touch them with your hand.
If you don't fall to the ground, by my reasoning, then its not HTH, its still
covered by normal combat. Once you do fall to the ground, whether or not you are
holding your weapon is somewhat irrelevant- the combat is no longer thrusting
and slashing, its grabbing and wrestling. The type of combat is different.

Au contraire, according to the period manuals. Then again, they always avoided falling to the ground. And to the medievals, it's always about thrusting and slashing, unless it's about grabbing and breaking, which is almost more easily done with a weapon in hand.
Obviously, TFT is abstracted.... the above things aren't totally realistic, they
are just close enough. But they get the job done and get fairly realistic
results.... the Strength as Hitpoints system is a good example.

I agree.
Neil Gilmore
raito@raito.com
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