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Re: (TFT) Announcing Death Test 2010



Chris,

Glad you like it.

Thats one thing that is nice about this ... you can put it whatever you want.

Im not quite done with it, I need to do a couple of things:
1)  Add art to the Violet Room ( arrrrrrrgh )
2)  Tweak the text to at least make a swag at dealing with copyright.
3)  Add in some blank cards
4)  Only include one sheet of card backs
5)  Make the card backs more ink friendly

With the Treasure deck, you could add in such items as "Magical 
Shuriken" if you want.  If you did this, I would recommend swapping 
these items for gold bars or jewels in order to keep the odds of 
drawing vials about the same.  Otherwise, you increase the level 
of difficulty by reducing the amount of healing available.

You can also create a multi-leveled maze by swapping out some 
of the Dead-End cards with stairs going down .. and making the
Exit card to be Stairs going Up.

I don't mind if you post a link to Neil's files once the game is done.
I'm a bit concerned about "releasing it into the wild" before I've at
least made some kind of effort to address the copyright issue.

Dan

---- Chris Nicole <chris_nicole@operamail.com> wrote: 
> Dan,
> Thank you for creating this, it looks a great addition to the game.
> 
> If I were to tinker with it I would be tempted to randomise the Treasures to include more useable (or not) equipment, weapons and or armour...
> :o)
> 
> Neil, Thank you for hosting Dan's creation.
> 
> Would either of you mind if I post a link to the files (on Neil's site) on my TFT Codex website ?
> 
> Regards,
> 
> Chris
> 
> 
> Chris Nicole
> www.loran.karoo.net/tft/
> 
> > ----- Original Message -----
> > From: dwtulloh61@cox.net
> > To: tft@brainiac.com
> > Subject: (TFT) Announcing Death Test 2010
> > Date: Mon, 4 Oct 2010 14:10:51 -0400
> > 
> > 
> > Hello All,
> > 
> > Back in the day, I had great fun with the original Death Test programmed
> > adventure.  But as I played it more, I learned more about it.  And I was able
> > to use this advance knowledge to the benefit of the party travelling through
> > the maze.
> > 
> > I've always wanted to address this.  I've finally done it and the result is
> > Death Test 2010.  It features:
> > 
> > 1)  A random floorplan,
> > 2)  Randomized Room Encounters
> > 3)  Randomized Actions within the rooms themselves.
> > 
> > It also features a modular design - it is now ridiculously easy to add
> > your own rooms or change the encounter logic within an individual room.
> > 
> > If you would like a copy of this playtest version, please let me know
> > where I can send a zipped file ( about 14M ).
> > 
> > Happy Halloween!
> > 
> > Dan
> > =====
> > 
> 
> 
> 
> 
> -- 
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