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Re: (TFT) Pirates!



I thought GURPS swashbucklers was a very nice 
resource for this period.

Rick

On Fri, 2010-29-10 at 17:21 -0400, Joey Beutel wrote:
> Hey everyone, I've been taking an interest in doing a 17-18th century  
> (haven't decided the details yet, but overall things werent that  
> different on a ship until the early/mid 1700's).
> 
> As a whole, I think TFT should work pretty much as is for this sort of  
> setting.... guns are about right (I might play with the reload times  
> and such, as I've always found the arquebus to be too slow, when in  
> real life this sort of weapon could be loaded in 5 turns or in a  
> masters hands even 4, not 12), with swordplay being the focus anyway.  
> I'll probably have to adjust weapon prices here and there, and perhaps  
> add a pistol to the mix.
> 
> The main thing is different skills (although most of them are probably  
> covered) the economic system (needs expansion to really do pirating)  
> and a good way of working out boats and such... idears?
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