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Re: (TFT) Pirates!
I thought GURPS swashbucklers was a very nice
resource for this period.
Rick
On Fri, 2010-29-10 at 17:21 -0400, Joey Beutel wrote:
> Hey everyone, I've been taking an interest in doing a 17-18th century
> (haven't decided the details yet, but overall things werent that
> different on a ship until the early/mid 1700's).
>
> As a whole, I think TFT should work pretty much as is for this sort of
> setting.... guns are about right (I might play with the reload times
> and such, as I've always found the arquebus to be too slow, when in
> real life this sort of weapon could be loaded in 5 turns or in a
> masters hands even 4, not 12), with swordplay being the focus anyway.
> I'll probably have to adjust weapon prices here and there, and perhaps
> add a pistol to the mix.
>
> The main thing is different skills (although most of them are probably
> covered) the economic system (needs expansion to really do pirating)
> and a good way of working out boats and such... idears?
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