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Re: (TFT) Weapon Skill Levels
- To: tft@brainiac.com
- Subject: Re: (TFT) Weapon Skill Levels
- From: Matthew Skipper <tywyll@yahoo.com>
- Date: Mon, 1 Nov 2010 19:53:10 +0000 (GMT)
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Well, I'd say that it would only cost one Talent level per + in a normal 'IQ=#
of Talent Slots'. I'm working on a system where, like in Legends, you buy
Talents outside of buying attributes, which will probably be how I price them.
I'll post that up soonish.
Matthew
--- On Mon, 1/11/10, Joey Beutel <mejobo@comcast.net> wrote:
From: Joey Beutel <mejobo@comcast.net>
Subject: Re: (TFT) Weapon Skill Levels
To: tft@brainiac.com
Date: Monday, 1 November, 2010, 1:49
seems like a fairly good system. How much would each 'plus' cost in Talent
points? 1?
On Oct 31, 2010, at 6:10 PM, Matthew Skipper wrote:
> Trolling through old websites and such, I've found some advanced combat
rules
> on Ty's old website with Talents that allowed expert weapon users to force
the
> opponent to roll extra dice to hit them.
> This seems a bit too good to me. While I suppose that if I were going to
> limit Talents to only the character's IQ, then fair enough... you only have
so
> many skills and you've sacrificed a lot to get to that level of ability.
> But, if you are allowing PCs to purchase multiple levels of skill with
> weapons, like in the Legends system from Dark City Games, it seems like you
> can be less generous.
> So I was thinking about this. Characters buy proficiency with a weapon
> (group). they they spend more talent points into the weapon buying levels.
> Now, like in Legends, you can choose to use these levels either as a + to
> damage or to hit, and split them from round to round as you desire. But I
was
> thinking to allow for some level of defensive skill, the levels could be
used
> defensively to subtract from the opponent's chance to hit.
> Ragnar has +3 levels with his weapon. When he gets in a fight, on his
turn,
> he can split those levels how he wishes. Perhaps he wants a +1 to hit,
> damage, and a -1 to his chances of being hit. Or maybe he's facing several
> bad guys and he wants to fight full defense so he puts the levels in
defense
> subtracting 3 from his opponent's Dex. Or, he has a foe on the ground and
he
> needs to end the fight now, so he jacks up his damage by 3 for that swing.
> What do you think?
> Matthew
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