But they are written with the 'feel' of Medieval Christianity and
praying for
miracles whose effects are minor and typically invisible rather than
the idea
of a high fantasy world (or even a mythological one, say like
Glorantha)
wherein the gods grant powers to their followers.
As to making miracles a rule, its pretty simple, you base them off
spells, but
you tailor the list to the gods in question. A Fire/Sun god should
provide
different abilities from a Storm or Healing God. You just need to
create a
spell/miracle list to fit the god and decide how to handle the
talent that
gives access to such abilities.
--- On Mon, 1/11/10, raito@raito.com <raito@raito.com> wrote:
From: raito@raito.com <raito@raito.com>
Subject: Re: (TFT) House Rules?
To: tft@brainiac.com
Date: Monday, 1 November, 2010, 12:40
I disagree. The Talents, as written, are pretty vague.
And I don't think that there's any good way to make miracles a rule.
Neil Gilmore
raito@raito.com
Quoting Matthew Skipper <tywyll@yahoo.com>:
It allows more divergence because the character types behave
differently. A
priest is a priest per the current tules, and their behavior is
based on
fantasy
'Chrisrian ideology' more or less (i.e. Prayers create intangible
benefits,
reliance on faith, etc). If you want a world where priest perform
miracles
and those miracles are
directly tied to the gods (so a war priest and a storm priest do
different
things), then you have to jiggle the system somewhere. Further by
creating
those
concepts and tying their benefits to mechanics you create more
divergent
characters because they are quantifiably different.
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