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Re: (TFT) High Level Play



High 3?
what's that?
Cheers,Matthew

--- On Mon, 1/11/10, Dan Tulloh <dwtulloh61@cox.net> wrote:

From: Dan Tulloh <dwtulloh61@cox.net>
Subject: Re: (TFT) High Level Play
To: tft@brainiac.com
Date: Monday, 1 November, 2010, 23:07

Hence the idea of "High 3" which I introduced lo these many
years ago ...

----- Original Message ----- From: "Jay Carlisle" <Jay_Carlisle@charter.net>
To: <tft@brainiac.com>
Sent: Monday, November 01, 2010 3:54 PM
Subject: Re: (TFT) High Level Play


> ----- Original Message ----- From: "PvK"
>
>> * At 45-50 points, the system can do ok but the element of failed rolls
>> tends to mostly go away for the characters at that level.
>
> Except;
>
> ". Any character who
> successfully makes any roll on four or more dice will get
> experience points: 10 for a 4-die roll, 20 for a 5-die roll,
> 30 for a 6-die roll, and so on. "
>
> As the progression is 3000 exp per stat pt @ 46 to 50 I'd expect higher
> level guys like this to be attempting rolls of more than 3 dice much of the
> time.
> In the athletics stuff I'm doing I describe this as levels of effort.
> A 2d check is "half-speed".
> A 3d check is full-speed and each die thereafter repesenting a kind of full
> performance effort risk with well developed (i.e. high point) Figures
having
> a larger pool of potential to cover the risk.
> This mainly comes up in opposed checks where two well developed Figures are
> trying to out perform each other but passive situations like feats of
> strength use this too.
>
> I think of 32pt Figures swinging things at each other with 3d6 as being in
> the range of talented High School athleates type effort.
> These guys are gonna get bigger, stronger, and more Talented over the next
> few years.
> I consider a stat in the upper teens to the lower 20's college "Letterman"
> material and 20's approaching 30's as professional level abilities.
> 3d6 is only sufficient.
> =====
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