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Re: (TFT) A Point of Damage
- To: tft@brainiac.com
- Subject: Re: (TFT) A Point of Damage
- From: Margaret Tapley <barnswallow@sbcglobal.net>
- Date: Mon, 21 Feb 2011 12:19:31 -0600
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- In-reply-to: <000901cbc675$141784b0$3c468e10$@TheFantasyQuest.com>
- References: <000901cbc675$141784b0$3c468e10$@TheFantasyQuest.com>
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On Feb 6, 2011, at 9:14 PM, <Gavin@TheFantasyQuest.com> <Gavin@TheFantasyQuest.com
> wrote:
I think of "one point of damage" as being "how bad does it hurt on a
scale
of One-to-Ten"?
I second this. In real-life terms, a 1 or 2-hit injury would be a
puncture wound from stepping on a nail, the kind of cuts you might get
from rolling an 18 while chopping vegetables, a big bruise, twisted
ankle, or similar minor but non-negligible injuries. 5 hits would be
deep cuts with significant blood loss, broken bones, concussion, the
kind of thing that can put someone out of action for a while but isn't
life-threatening (unless they're a hobbit or an eight-year-old). Etc.
You can get an idea from the fact that, per the rules, it takes 2 days
of rest and medical care to heal 1 hit of damage. I've always assumed
that doesn't mean "completely healed" so much as "it doesn't hurt
anymore", though. Get stuck by an arrow for 1 hit and 2 days later
you're still going to be seeing the mark.
I haven't ever really tried to model the effects of damage in-game
(introduces lots of complications that no one particularly wants to
keep track of), but that's sort of what I keep in the back of my mind
while marking down damage taken on my character sheet...
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