[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[no subject]
So, now that we're in the new house, I can finally access my copies of
TFT, et al.
So how many points does an 'average' character accumulate in their
lifetime? Mostly, it depends on what you consider average. For this
analysis, I'm going to consider characters who have enough skill to get
3/18 jobs. Note that there's only a single job that one can have with a
3/18 risk and an 8 IQ, and that's translator. Still, we want some
favorable ability to survive bad weeks, so we'll assume an 8 IQ. We'll
also assume that a character begins adult life at age 16 (only because
that's what I do in my campaign, TFT says 20), and is 12 ST 12 DX. We
also assume that a year is 52 weeks.
So a character is not going to suffer aging effects until he is 50.
That gives him 34 years of time, which is 1768 weeks. Divide that by
216 (a 3 or 18 on 3D6) and you have a little over 8. So, if he
survives, he's going to add about 8 points to his attributes, while
also having to make 8 rolls for bad weeks. Now, he does have a 12 DX,
so he's got about a 3/4 chance of making his saving roll on a bad week,
assuming he doesn't add to his DX with the good weeks. And if he misses
his roll on a bad week, he's going to take an average of 14 points, and
is going to die anyway.
So it sure looks like the average Joe isn't going to set the world on
fire with his 49.9 year old, 40 point badass self.
But if he's a little smarter, he can have one of those cushy 4/18 jobs,
but those take a bit more IQ. However, the rewards are pretty good.
1768 / 216 * 3 is about 24.5. And again, if he's got a 12 DX, he's got
about a 3/4 chance of not dying those 8 weeks when things go bad. 56
points isn't bad for a character, and if he bumps his DX and ST, he
might just survive a bad week, even though it'll take a few weeks to
recover. And he's going to live a lot longer, too.
40 point Joe is going to lose 20 points by the time he hits 70. But
that's also another 10 years of work, which is 520 weeks -- enough to
get him another 4.8 points. He's going to start having trouble with the
bad weeks, though. But if he survives, he'll be 24 points at 70. 70 to
80 starts looking bad. He's going to lose 20 more points, and if he
keeps working, gain 2 (we'll call it 3, using the fractions). So he'll
be 7 points at age 80. That's hardly enough to keep working (though
we'll say he doesn't go under 8 IQ, and thus lose his job) until the
end. At 7 points, and not working, he's not going to make it to 82.
Things look rosier for 56 point Jim. When he hits 70, he'll have lost
that 20 points, sure, but he'll have gained back 14.4. So he'll be a
strong 50 pointer at age 70. At 80, he'll have lost another 20, but
gained back 7, so 37 points (with just about enough fractions for
another point, so we'll call it 38 at 70). Now we start losing 3 a
year, so that'll put him at 82.3 when the sands run out. But that's 12
years of work, and until his IQ drops below what he needs, he can still
get another point or 2 in that time. If we assume he needs ST 1, DX 1,
IQ 8 to function, he can lose 28 points before having real trouble.
That's still 9.3 years, in which time he'll get another 6.7 or so
points, good enough for another couple years. So Jim is now 89.3 and 16
points. Pretty robust. He'll keep working another 2 years, not enough
to guarantee another point, before he can't work anymore at 10 points.
So, he retires at 91.3, and lives another 2.6 years, shuffling off the
mortal coil at 94. This is assuming he doesn't lose out on any of the
bad roll weeks.
I'll note that the jobs table doesn't have any risk 5/18 jobs.
So what does a 56 point character in his prime look like?
If we divide the points evenly, he's 18ST, 18DX, 18IQ, with 2 points to
spread around. That's not bad for a 50 year old geezer. And even with
an unequal distribution, still nothing to sneeze at. But even at 56
points, you just aren't going to be able to take every skill there is
to take. Not even close.
All things considered, I'd rather be an Elf if I wanted to live a long
life. Not only do they double the age at which losses occur, they have
twice as much time to accumulate points before going senile. Sure, they
take twice as many XP to go up a point, but there's nothing about that
affecting risk rolls.
Neil Gilmore
raito@raito.com
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"