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Re: (TFT) Wizard mods - out of balance?



Nice idea. Except that the high-level weapon Talents are ususally about boosting DX anyway (Missle Weapons, THrown Weapons, Fencing). So using DX to boost DX is a bit odd. Almost as odd is the fact that raw DX can overcome the advantage of those Talents. Also, as someone has probably pointd out before, and adjDX over 15 doesn't affect combat, it only affects how many negative modifiers a figure can endure before they're at less than maximal to-hit capability.
Neil Gilmore
raito@raito.com

Quoting PvK <pvk@oz.net>:
A corresponding change might be to make combat talents require DX rather than IQ
points. So a warrior could stay with IQ 8 and just dump points into DX, so
high-DX fighters would also get to take the advanced combat talents without
having to put any points into IQ.
--- raito@raito.com wrote:
... By contrast, a missile weapon using Hero does a lot less damage. What
corresponding change would you make to Heroes to compensate?
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