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RE: (TFT) Wizard mods - out of balance?



Quoting John Linzy <juzjohn@sbcglobal.net>:
Personally I like the idea.
I've never understood why, after a certain point, fighters really only had
to be concerned about two main stats (ST & DX) while wizards always had to
be concerned about all three.  By switching a wizard's spell casting ability
to IQ you get a character that can be powerful but can die quickly if hit.

Except that combat Heroes DO have to worry about IQ. Warrior/Veteran, Running, Tactics/Strategy, Alertness, Missle Weapons/Thrown Weapons/Fencing... All these add up. All these make a high-point Hero very, very tough beyond what having a big weapon and high DX do. The way I see it, sure, Wizards can be pretty powerful. But they really only have their spells to give them that power. Heroes have Talents, and those cover a broader spectrum of abilities. What I really need to do is to sit down and figure out, usng the jobs and aging tables, how many points a human, say, gets up to in the course of an average life. At that point we can start thinking about whether the fact that TFT starts breaking at a higher point values actually matters (modulo Youth, etc.)

Because I'm pretty sure a hundred point character isn't likely. Even Tollenkar only had an IQ of 20.
Neil Gilmore
raito@raito.com
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