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RE: (TFT) Wizard mods - out of balance?



I agree, that's why I said 'after a certain point' :-)

john

-----Original Message-----
From: tft-admin@brainiac.com [mailto:tft-admin@brainiac.com] On Behalf Of
raito@raito.com
Sent: Sunday, March 13, 2011 2:10 PM
To: tft@brainiac.com
Subject: RE: (TFT) Wizard mods - out of balance?

Quoting John Linzy <juzjohn@sbcglobal.net>:
> Personally I like the idea. 
>
> I've never understood why, after a certain point, fighters really only had
> to be concerned about two main stats (ST & DX) while wizards always had to
> be concerned about all three.  By switching a wizard's spell casting
ability
> to IQ you get a character that can be powerful but can die quickly if hit.


Except that combat Heroes DO have to worry about IQ. Warrior/Veteran, 
Running, Tactics/Strategy, Alertness, Missle Weapons/Thrown 
Weapons/Fencing... 

All these add up. All these make a high-point Hero very, very tough 
beyond what having a big weapon and high DX do. 

The way I see it, sure, Wizards can be pretty powerful. But they really 
only have their spells to give them that power. Heroes have Talents, 
and those cover a broader spectrum of abilities. 

What I really need to do is to sit down and figure out, usng the jobs 
and aging tables, how many points a human, say, gets up to in the 
course of an average life. At that point we can start thinking about 
whether the fact that TFT starts breaking at a higher point values 
actually matters (modulo Youth, etc.)

Because I'm pretty sure a hundred point character isn't likely. Even 
Tollenkar only had an IQ of 20. 

Neil Gilmore
raito@raito.com
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