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RE: (TFT) TFT, numbers and crunchy bits. What a campaign says.
> From: rsmith@lightspeed.ca
>
> I've read what you've written about Thief being
> a full D&D character class and I half agree. The
> thing is that there are lots of talents for fighters
> and not so many talents for Thieves.
>
I view each weapon talent as an entire culture, or at least an entire country.
These are represented by "the way of the sword", "The way of the boomerang",
the "way of the bow"
The Mongolians have a great book calld the Art of Missile War in Motion. The
Aborigines have an amazing dream culture wrapped up with their bird hunting
weapon. Ecetera. The Bola is South American.
> If it takes 4 or 5 memory to learn all there is
> to know about Thieving and 50 memory to learn all
> there is to know about fighting, it is pretty
> obvious what the game system is oriented on. This
> bugged me and I added a bunch more talents for
> Naturalists, and Thieves and Mechanicers, etc.
And every culture has a god of theivery or trickery but none have a god of
weaponry. A god of war maybe (Strategist), but not a god of all weaponry.
Excepting possibly some strange passages in the old testament.
David Michael Grouchy II
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