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Re: (TFT) General Test of ITL Knowledge
- To: tft@brainiac.com
- Subject: Re: (TFT) General Test of ITL Knowledge
- From: Margaret Tapley <barnswallow@sbcglobal.net>
- Date: Wed, 23 Mar 2011 21:17:30 -0500
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If I were GM'ing, I'd probably say taking the necklace was an action,
not part of movement phase, and give the slinker a DX roll to avoid
waking the wizard... number of dice probably depending on my mental
picture of how heavily this particular character sleeps, or how mean I
feel like being to the player...
- Meg
On Mar 23, 2011, at 9:04 PM, PvK wrote:
Ah, so it _was_ a test of ITL knowledge - of the special slinker
attack.
However I would also quibble:
* A sleeping wizard doesn't engage anyone. The rule for slinker
snatching in ITL is about standing awake targets who are resisting.
A sleeping target can't resist. The only reason rolls would be
needed would be to get the item off the body (it might not be
automatic to get a necklace off), and possibly to run over the body
and not trip. I think it is much more like a picking things up
situation (3 MA) than an attack (requiring an action).
* I think you did the slinker's movement incorrectly. You spent 3 MA
for the hex where you pick up the ST battery, but it costs 3 MA (or
a DX roll) to scoop up an object on the run, which I don't think
includes the costs to move into and out of the hex, so movement
points 2-5 would be spent in the hex (though the slinker could just
make another DX roll to save 3 MA.
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