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Re: (TFT) General Test of ITL Knowledge



Um, ok, I see what you mean. On the other hand, surely it should be easier to snatch an object from someone who is lying down and not moving and not awake, than it would be to snatch an object from someone who is awake and moving and even actively fighting you, which is a task normally not allowed at all, but which slinkers have a special rule which allows them to do and usually succeed at (14 on 3 dice).

It still seems to me that since, until the sleeper actually resists, the object is just lying there not moving (though looped on a string), and anyone could pick up an unmoving object and keep running for 3 MA, that the slinker should be allowed to try the same thing if it wants to limit its risk of getting attacked rather than maximize its chances of success getting the thing. I.e. it wants to try to run and pick the thing up, and will give up and flee if it doesn't work, as if it were just an item it was snatching.

So it seems to me the slinker should have two options:

A) Do it's special attack as an action, having to stop adjacent, getting some bonus to it's usual 3/DX chances of success, but risking that the wizard will wake and people to attack or at least engage him and/or attack him next turn.

B) Try the 3 MA (or 3/DX) scoop action during movement, which would include some penalties or risks because the object is on a necklass, and sleeping figure may well resist somehow.

Which again leaves us with the question of what can or can't the wizard do on the turn he is molested, and/or the following turns. I agree it is possible that he could do anything from remaining in a coma, to resisting without waking up, to immediately physically attacking whatever is near him, to being completely awake and being able to know the whole situation, cast spells, and even argue with the GM about megahex patterns. And that, it seems to me, is the crucial unknown area for which there are no rules in TFT canon.

--- sca_rickard@yahoo.com wrote:

From: rich <sca_rickard@yahoo.com>
To: tft@brainiac.com
Subject: Re: (TFT) General Test of ITL Knowledge
Date: Thu, 24 Mar 2011 06:51:30 -0700 (PDT)

PvK wrote:
> * A sleeping wizard doesn't engage anyone. The rule for slinker snatching in
ITL is about standing awake targets who are resisting. A sleeping target can't
resist. The only reason rolls would be needed would be to get the item off the
body (it might not be automatic to get a necklace off), and possibly to run
over the body and not trip. I think it is much more like a picking things up
situation (3 MA) than an attack (requiring an action).
 
I don't think anyone said a sleeping wizard engages other characters (I
certainly didn't).  I considered several things.  3MA for a slinker is about 1
second of game time.  A ST2, IQ6 animal has little chance (I think I am being
generous with that statement) of removing a necklace from a sleeping character
within 1 second without waking him.  It sees the shinny thing and wants the
shinny thing.  Not much planning was likely involved before the heist began
and not much muscle is available to rip it off the figure by force.  Your
blanket statement that a sleeping target can't resist is not necessarily
grounded in real life.  Using a situation that I am overly familiar
with...While I am sleeping, my wife can steal the blankets from me very
easily.  When I wake up freezing in the middle of the night and try to take
them back, she resists quite efficiently.  So some sleeping targets can resist
better than others.  And I can say with certainty that
 with my ST, DX, and IQ, there is zero chance of me stealing the
the blankets back in 1 second without waking her.  And that if I tried it, I
wouldn't have the chance to run...we would be engaged in combat.  Handling
this as an action as Margaret said is much more realistic.

- Rich
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