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Re: (TFT) Sports stuff
I couldn't agree more with this. In fact I've always played that this
is exactly what's going on during combat. As far as I recall this idea
was first advanced in RuneQuest back in the early 80's. They said
something to the effect that each roll of the dice represented a
series of feints, misdirects, counter feints, etc. while a fighter
looked for an opening to strike. This is exactly what a trained
fighter would be doing while choosing the exact moment he's gotten his
opponent off balance or out of position enough to strike home a
damaging blow. It also makes describing game combat a lot better if
you follow this model.
David O. Miller
www.meleewizards.com
On Apr 18, 2011, at 12:03 PM, Joey Beutel wrote:
There is also no reason to think of an attack in Melee as counting
as one attack. I've fenced myself, and what you say is true, but the
fact that each 'attack' involves mutliple thrusts and parries is
what many don't seem to understand... just as we'd call that 'an
attack' in fencing, an attack in melee is not a single swing with
the axe.
This also arguably makes the armor rules make more sense.... strong
armor will prevent a lot more individual hits from doing much (or
any) damage, while weak armor will let the hits add up to their full
effect.... hence armor doesn't really 'block' in TFT, it mostly just
reduces.
On Apr 18, 2011, at 11:34 AM, Mark Tapley wrote:
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