A three step 5 yard drop is about 3.5 hexes in ~1 second
A five step 8 yard drop is around 5.5 hexes in ~1.5 seconds
A seven step 11 yard drop is about 7.5 hexes ~2 seconds
A ~60mph pass velocity is 20 hexes per second MA
A receiver with 4.5/40 speed has an MA of ~31 or roughly 6MA per
When professionals talk about football being a game of inches they
are not simply referring to moving the ball forward on the field but
are also talking about issues concerning timing and ranges.
One rule of thumb is the window for a successful pass.
By the high school level a quarterback can expect regular accuracy
drills including tire drills which is a two foot in diameter target.
At the top level of college competition last year only 5 of the 120
schools fielded teams with a completion average below 50% and only 1
had an average below 40%.
Of the top 50 one A teams in completion average, only 1 averaged
Of the top 10 teams in completion average last year the range was
from 71.83% to 66.33% with a combined record of 98 wins and 28
losses, or around 3 wins for every loss.
Only 1 of the top 40 teams had a losing record, #21 Colorado St
8 of the teams between 41 to 50 had losing records (the other 2 were
6-6) with completion averages between 61.04% to 59.7%.
Now quarterback accuracy isnt the only factor in completion
average, but its usually the most heavily weighted and in college
its called a 2 foot window in physical reference to the old tire
So as a rule of thumb a top performing college QB is expected to hit
a ~2 foot window about 2 out of every 3 throws in competition.
But the pros are playing a game of inches.
A ~6 inch window is about a quarter of the 2 foot window and is
about the diameter of the target offered by a receivers hands.
As a rookie in the NFL Peyton Manning threw 28 interceptions.
I heard Warren Sapp this week tell a story from Marshal Faulk about
Peytons rookie year where he kept coming back to the sidelines
saying to himself I didnt think he could get there.
His point was that the 2 foot window had closed considerably for
Manning because we play a game of inches.
4:27sec to 5:00min
Manning had a completion percentage that year of 56.7% and has a
carrier average of 64.95% over 13 seasons.
The average completion percentage in the NFL over the last decade is
Manning obviously got the hang of things.
So as a baseline of pass accuracy I use ~8 foot windows (~2 hexes)
for the youngest levels of competition.
By around the college level of competition the target window has
narrowed to around 2 feet.
The window of success at the professional level is about half a foot.
As 1.3 meters is about 4.3 feet, when I draw square-hexes on quarter
inch graph each square is roughly a square foot (actually 13 inches
by 13 inches is closer).
So its 2 hexes to start for target size going to 2 squares then
half a square as the class of competition ramps up.
Completion averages suggest that an average quarterback hits the
window at their level of competition about 60% of the time with a
very good QB completing at ~65%+ and subpar QBs throwing around
Ownership and management
The minimum salary in the NFL is around 250,000
Seven NFL players currently earn in excess of 10,000,000
4 are quarterbacks, 2 are defensive ends, 1 is a cornerback
Average quarterback salary 1,970,982
Top is Carson (please dont hurt me) Palmer @ 13,500,000
Average defensive end salary 1,583,784
Julius Peppers is the highest paid player in the NFL @ 14,100,000
4 of the leagues 8 highest paid defensive players are ends
Average offensive lineman salary 1,267,402
5 of the top 10 offensive linemen are tackles and 3 are centers
Center Ryan Pontbriand is top @ 8,900,000
Average defensive tackle salary 1,223,925
Dewayne Robertson top @ 7,400,000
Average cornerback salary 1,193,666
Nate Clements top @ 11,100,000
Average linebacker salary 1,175,788
Ray Lewis @ top 9,400,000
Average wide receiver salary 1,054,437
Terrell Owens @ top 9,700,000
Average running back salary 957,360
LaDainian Tomlinson @ top 7,100,000
Average safety salary 947,887
Adam Archuleta @ top 5,100,000
Average kicker salary 868,005
Chris Kluwe @ top 5,000,000
Average tight end salary 863,414
Todd Heap @ top 4,900,000
Different frames of Action require different types of information.
Also of note.
In Desperately Seeking Symmetry on Radio Lab there was an
interesting account of some research in well clicking?
What I found interesting was the particulars of the experiment being
A kind of map of the brain was created using voxel units so that
individual readings could be compared then the researcher took
readings of herself telling a story from her past, taking about 15
She then took readings of others listening to her story and
afterwards asked them a series of questions about the story.
She was able to show a correlation between the ability of a listener
to recall details of the story and the number of voxels between her
brain and the listeners that were both in the same state.
The more closely the listeners brain mirrored her own brain in the
voxel map the better the listener was able to recall and answer
questions about the story.
That is the job of a game master, to be able to mirror their brain
in their players brains and vice versa.
I call this visuals.
As for voxels
C. Koch lists the total number of neurons in the cerebral cortex of
a human at 20 billion (Biophysics of Computation. Information
Processing in Single Neurons, New York: Oxford Univ. Press, 1999,
Number of neurons in cerebral cortex (rat) = 21 million (Korbo, L.,
et al., J. Neurosci Methods, 31:93-100, 1990)
Heres one of my favs of the rat brain running a little car
I figure Joe Averages brain @ IQ 10 could run roughly 1000 little
cars continuously at maximum capacity and par things down from
there making 1 point of IQ the ability to think about 100 little
cars of action over a given time period at full effort.
This still needs LOADS of work owing both to my own stupidity and a
more general ignorance regarding our in depth understanding of the
brain in suti so to speak
As Ive said before, that whole we only use a third of our brain
type statement is more a measure of what we understand about the
brain rather than a measure of capacity.
Anyway, the whole little car bit isnt much of a picture of IQ
over time but it actually is a picture.
IMHO anything that helps a GM/player to mirror those voxels in the
shared mind that is fantasy role playing games makes for good
Im philosophically looking at boundaries between rules and play.
Rules as I see them are tools that help establish objective systems
for organizing brain-voxels.
On the other-hand, a complex rule-set tends to hinder simple play in
the abstract sense.
Game implies entertainment so as I see it a player shouldnt have to
learn a boat-load of tools just to participate in play.
This is hardly science or academic stuff were attempting is it, I
just wanna play.
However, without any rules at all play devolves down to early
childhood make believe with all the old BANG! I got you!, Uh
uh, you MISSED! arguments.
Thats a major point to the whole die roll part of the game, its a
tool that objectifies to the point that everyone who sees a roll of
one, one, three has the 5 on 3d6 voxels light up.
Moving 5 hexes does similar.
1 point of damage doesnt do this in TFT it seems to me.
1 point of much of anything including the economics seems more
weighted to the subjective than the objective too me in TFT.
I believe strongly in the abstract play principals of TFT but feel
that some of the basic mechanics of the rules involving the units of
measure most specifically could be defined objectively enough to
plug real world data into a TFT gameworld without making GM/players
do any limit process calc though approaching from the infinitesimal
may be required from a professional jargon pov, and Newton can toss
my salad, (Leibniz spawned Jakob and Johann Bernoulli et. Al. and
Newton wouldnt publish like that Shakespeare guy or Mother Shipton
English heros are somewhat suspect)
I kindda dig Churchill, but not as much as Tommy Douglas
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