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Re: (TFT) Space Conquest (I must be bored today...)
Neil,
I thought there was a very nice start for this in one of the Interplays, I forget which one at the moment. I thought it would have made an excellent starting point for TFT:Space, but HT elected to go with the Starleader game instead.
---- raito@raito.com wrote:
>
> Skill-wise, I'd trash most of the existing Talents.
I think you could get by with trashing some Talents, combine others. For example, you might have a Missile Weapons: Bows, Missile Weapons: Single Hand and Missile Weapons: Two Handed. Two Handed Missile weapons would encompass things like Crossbows, Rifles, etc. Missile Weapons: Single Handed would encompass things like Pistols, one-handed crossbows, etc ... but Bows are different enough that they require their own category.
Same could be done for other Talents - Swords might encompass things like Force Swords, Vibroblades, etc. But Knives are always useful and need to be kept regardless of your setting.
> There would also be skills for operating starships.
Various levels of Piloting would account for this - anything that "flies." That would be WWI planes to X-wings to Imperial Star Destroyers. ( although space piloting might different enough from aeronautics to warrant its own category ).
Then too, you would need some kind of Driving ability.
As far as a ship goes, I don't see why you couldn't fold in the Warpwar concepts : beam weapons, screens, etc ... unless you wanted to go all SFB on somebody.
Dan
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