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Re: (TFT) Space Conquest (I must be bored today...)



Neil,

I thought there was a very nice start for this in one of the Interplays, I forget which one at the moment.   I thought it would have made an excellent starting point for TFT:Space, but HT elected to go with the Starleader game instead.

---- raito@raito.com wrote: 
>
> Skill-wise, I'd trash most of the existing Talents. 

I think you could get by with trashing some Talents, combine others.  For example, you might have a Missile Weapons: Bows, Missile Weapons: Single Hand and Missile Weapons: Two Handed.   Two Handed Missile weapons would encompass things like Crossbows, Rifles, etc.    Missile Weapons: Single Handed would encompass things like Pistols, one-handed crossbows, etc ... but Bows are different enough that they require their own category.

Same could be done for other Talents - Swords might encompass things like Force Swords, Vibroblades, etc.  But Knives are always useful and need to be kept regardless of your setting.

> There would also be skills for operating starships. 

Various levels of Piloting would account for this - anything that "flies."    That would be WWI planes to X-wings to Imperial Star Destroyers.   ( although space piloting might different enough from aeronautics to warrant its own category ).   

Then too, you would need some kind of Driving ability.

As far as a ship goes, I don't see why you couldn't fold in the Warpwar concepts : beam weapons, screens, etc ... unless you wanted to go all SFB on somebody.

Dan
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