[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Space Conquest (I must be bored today...)
I thought there was a very nice start for this in one of the Interplays, I
forget which one at the moment. I thought it would have made an excellent
starting point for TFT:Space, but HT elected to go with the Starleader game
I recall reading it at some point. But I never really liked the stuff
other people did. It always appeared that their focus was something
other than TFT. For example, one article gave pretty bogus stats for
ancient armies. Were we really to believe that everyone in an army had
exactly the same stats and stuff?
---- email@example.com wrote:
> Skill-wise, I'd trash most of the existing Talents.
I think you could get by with trashing some Talents, combine others. For
example, you might have a Missile Weapons: Bows, Missile Weapons: Single Hand
and Missile Weapons: Two Handed. Two Handed Missile weapons would encompass
things like Crossbows, Rifles, etc. Missile Weapons: Single Handed would
encompass things like Pistols, one-handed crossbows, etc ... but Bows are
different enough that they require their own category.
Same could be done for other Talents - Swords might encompass things
Swords, Vibroblades, etc. But Knives are always useful and need to be kept
regardless of your setting.
I see where you're going, but I disagree. In a high-tech setting,
non-powered weapons are very much in the minority. I doubt I'd even
make the Bow talent available at all.
Part of the point is that powered weapons do not require ST to do
damage, only archaic weapons do. And yes, knives may be useful, but is
fighting with steel (or ceramic for that matter) taught when there are
zero-ST options available?
> There would also be skills for operating starships.
Various levels of Piloting would account for this - anything that
"flies." That would be WWI planes to X-wings to Imperial Star
Destroyers. ( although
space piloting might different enough from aeronautics to warrant its own
But it does not account for everything, or even close to it. Part of
the idea is that you MUST have a crew to fly larger ships. Otherwise,
you're off to Skylark land...
Then too, you would need some kind of Driving ability.
I didn't say I'd trash all the talents.
As far as a ship goes, I don't see why you couldn't fold in the
: beam weapons, screens, etc ... unless you wanted to go all SFB on somebody.
Um, from this reply, I wonder just how much you contemplated my
original message. I have my own system which has been successfully used
over many years (I think I first wrote that code 20 years or so ago).
And I never liked Warpwar much, though there's some similarity.
Part of what makes my system easier to integrate over Warpwar is that:
1. It's not all combat. At the end, Warpwar is just a combat game.
2. It's smaller in 'scale'. Meaning that you don't just go to a star
system, and all systems are pretty much the same. My system already has
that stuff worked out.
The only difficult part (apart from writing down enough specifics to
make it worth while) was figuring how to formulate something like the
split between heroes and wizards.
Post to the entire list by writing to firstname.lastname@example.org.
Unsubscribe by mailing to email@example.com with the message body