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Re: Re: Re: (TFT) progress report
Odd day on the History and NatGeo channels as they had opposing programs on
this afternoon one concerning Easter Island and the other the Norse
exploration of the americas.
All this while I'm more concerned with what it takes to actually support a
Vikingr or a "human" on Rapa Nui...
By knowing my basic culture I also know something about how they build.
To build a wooden structure with logs it takes about 10 to 12 average trees
of the mixed forests of the central and southern regions of the us to
enclose a rough standard of 16 by 24 feet (~ 4 by 5.5 TFT-hexes).
In an ideal forest these trees would exist in the area bounded by the cabin.
But of course firewood is in constant demand as well... quite a few chords
a year per household I'd suppose.
Then there's actual industry.
It's something like 400 to 600 pounds of hardwood charcoal to smelt enough
raw steel to make a longsword.
Then you've still gotta hammer, harden, and temper the thing.
Those fires don't come cheep.
That's why everything is saved in building something like a longship.
First your limited by nature herself.
How tall is the tallest tree you can harvest? That's the limit for the
biggest boat your gonna get outta this material.
Bark into fires, bast into rope, chips into charcoal...
It's the kind of thing you add up for the city-building side of things.
"ARCHITECT/BUILDER (2). Ability to design and build buildings,
castles, labyrinths, etc.; ability to direct a mining operation in a
siege; ability to read plans and maps and spot weak points. If a
character has this talent, the GM should give him a few extra hints
when the players are presented with mysterious labyrinth or building
maps. An architect also rolls 1 less die to see a hidden trap, door,
or similar item, unless he already has ALERTNESS or DETECT
TRAPS."
"SHIPBUILDER (2). Ability (given time) to construct any type of
water-going vessel. Prerequisite: SEAMANSHIP."
"ENGINEER (2). Ability to build, maintain, and effectively use all
"siege engines" and large weapons of war, including the ballista,
trebuchet, catapult, bombard, siege tower, battering ram, etc.
Ability to detect a mining operation against a castle."
Why have Talent's like this offered to the players if they really don't do
anything in my gameworld?
Of course... I don't think the players just automatically get access to
everything written in stuff like Talent or Spell "Lists".
Christian Guild Wizards don't get access (legally via their Guild) to Pagan
Guild Spells and vice versa.
There isn'ta Wal-Mart yet...
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