[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) progress report
On Jul 7, 2011, at 11:03 PM, Maou.Tsaou@gmail.com wrote:
On , Joey Beutel wrote:
To me it sounds like you should probably just leave everyone as
human...
At the very least, a goblin/viking match up doesn't make sense.
Goblins
are small and weak. Vikings are basically your quintessential human.
Well sure but half-Goblins and one eight-Goblins and so on need not
be so
small and weak.
Also if you want to get all technical about it the term Viking is a
verb
meaning a voyage of exploration or raiding, one who participated in
such a
voyage was a Vikingr.
Ask a Swede if there's a ton of love for a Norwegian in their
country for
example, and don't bring Denmark into it...
I get your point about the "bad visuals" in that the common
perception of
Viking and Goblin don't seem to mix so well but the Norse were a
pretty
cosmopolitan culture for a pretty long time...
Also, I'm not so much interested in the "classic" view of the races
but
rather I'm more interested in defining races by the culture I've
plopped
the players into.
In this case "human" is the native Rapi Nui.
A race that becomes opposed to the islanders is gonna take on some
kind
of "Orc" status in the same way that the "Vikings" call any
aborigines "Skraelings".
Okay, I get that point, but from a game play POV goblins in TFT are
very weak and have a low DX. Vikings (those who Vike... haha) should
be capable fighters. If you want to 'call' them something else to make
killing them less bad feeling, I'd suggest calling them orcs.... the
same as humans in a gaming sorta way, but they are made the 'other' in
the player's minds.
...
From a game pov this is a device for tension.
If I've got a group of classic gamers' then I'll just stick with
the "classic" old-school mental pictures of these races and just
make the
islanders and all of Polyneisa caucasoid.
....What?
Often these days I've got folks that aren't quite as set in their
mental
pictures, they still know that's it's assumed to be a good thing to
kill an
Orc or Goblin... or maybe at least not such a rotten thing.
Killing Goblins is pretty much a given in RPG's.
So to be lazy I let actual history give me the broad strokes of the
background so I have a basic idea of the "bigger picture" if a clever
player ever want's to try and break through my "frame" while still
communicating pretty clearly just whom it's okay to kill.
Why not call the Chinese "Elves" if they ever show up in the region?
They can look like whatever I choose to describe them as looking
like, and
if they can copulate and make a "half-breed" then they can't be TOO
far
apart in actual abitities...
I choose to use fantasy terms because if I choose to use actual modern
racial slurs I might be even more misunderstood.
So what I'm getting from this is that you want to call the other human
(in their actual physical capabilities and appearance) groups by
fantasy names so that they are dehumanized within the game.
Okay, I thought you meant using the TFT stats for the various races
for their real world 'counterparts,' in which case I took a bit of
issue, as the goblin stats just don't match up with what a Viking
needs to be, etc etc...
...
The principal of "The Dark Lord" in my gameworld is to diametrically
oppose
the players.
If you've got a bunch of knights in shining white armor then the
Dark Lord
is a black knight.
If you've got a bunch of cut-throats that are always ripping each
other off
and always looking out for themselves then the Dark Lord is the
epitome of
law and order, just like a Earp.
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"