[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Jobs table: 100,000 simulated soldiers and farmers



At 1:34 -0400 9/17/11, Sgt. Hulka wrote:
If the rules can't sustain the campaign world described in published sources, there's clearly a problem with the rules.

"realistic" game style. I highly approve.

At 1:34 -0400 9/17/11, PvK wrote:
the problem doesn't necessarily matter, if it only becomes a problem if you try to do something with it, that you would never actually do. It's even less of a problem if you know that doing that would be a problem, and if you can change it if and when you ever do try to do the thing you'd never do with it.

"play is the thing" (cinematic?) game style, focused on the enjoyment of the players (from the Referee's point of view. I highly approve.


...woops. I'm trying to agree with two divergent opinions....

Well, for "solitaire" play, the realism *has* to be there - otherwise it's no fun.

For players taking over functioning of towns as they work up to duke or higher level (Jay?), the realism *has* to be there. Regarding the TFT table, salaries may be a bit high in general for most barons to sustain - not sure about this.

I think in general, it's truly wonderful if *both* conditions (realism and exciting adventure) can be satisfied. I have to recognize the challenge inherent in this statement - in any realistic world, by far the majority of the people do *not* live exciting lives, so *something* has to set the adventurers apart from the run-of-the-mill citizens (or, maybe, the adventure has to be set at a time of upheaval that affects everyone). So with that background, I'm willing to tolerate a little variance between what is available to most folks and what is available to players.

But, for something like the jobs table, it would be nice if it had been tweaked to be a bit more realistic. The money seems a bit good, the experience seems far too good, and the lifetimes (courtesy of Robert's really cool monte-carlo analysis) seem not only too good but too uniform. It's a good idea and like the concept pretty well, but I wish Forrest had tweaked it just a bit. I still use it routinely to put a little "scatter" into my starting parties for one-shot adventures. Everyone gets to work for 6 months, or, if they die, whatever is left of the 6 months (discourages maximum-risk professions). They can buy whatever they want with what they earn during that time. Usually, they can loan each other money or go in together on expensive items. That seems to work OK, and also helps them get ideas for back-stories for their characters. Used that way, I think the jobs table has a pretty useful function in my adventures.


--
						- Mark     210-379-4635
-----------------------------------------------------------------------
Large Asteroids headed toward planets
inhabited by beings that don't have
technology adequate to stop them:

				Think of it as Evolution in Fast-Forward.
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"