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Re: (TFT) Jobs table: 100,000 simulated soldiers and farmers
At 1:34 -0400 9/17/11, Sgt. Hulka wrote:
If the rules can't sustain the campaign world described in published
sources, there's clearly a problem with the rules.
"realistic" game style. I highly approve.
At 1:34 -0400 9/17/11, PvK wrote:
the problem doesn't necessarily matter, if it only becomes a problem
if you try to do something with it, that you would never actually
do. It's even less of a problem if you know that doing that would be
a problem, and if you can change it if and when you ever do try to
do the thing you'd never do with it.
"play is the thing" (cinematic?) game style, focused on the enjoyment
of the players (from the Referee's point of view. I highly approve.
...woops. I'm trying to agree with two divergent opinions....
Well, for "solitaire" play, the realism *has* to be there -
otherwise it's no fun.
For players taking over functioning of towns as they work up
to duke or higher level (Jay?), the realism *has* to be there.
Regarding the TFT table, salaries may be a bit high in general for
most barons to sustain - not sure about this.
I think in general, it's truly wonderful if *both* conditions
(realism and exciting adventure) can be satisfied.
I have to recognize the challenge inherent in this statement
- in any realistic world, by far the majority of the people do *not*
live exciting lives, so *something* has to set the adventurers apart
from the run-of-the-mill citizens (or, maybe, the adventure has to be
set at a time of upheaval that affects everyone). So with that
background, I'm willing to tolerate a little variance between what is
available to most folks and what is available to players.
But, for something like the jobs table, it would be nice if
it had been tweaked to be a bit more realistic. The money seems a bit
good, the experience seems far too good, and the lifetimes (courtesy
of Robert's really cool monte-carlo analysis) seem not only too good
but too uniform. It's a good idea and like the concept pretty well,
but I wish Forrest had tweaked it just a bit. I still use it
routinely to put a little "scatter" into my starting parties for
one-shot adventures. Everyone gets to work for 6 months, or, if they
die, whatever is left of the 6 months (discourages maximum-risk
professions). They can buy whatever they want with what they earn
during that time. Usually, they can loan each other money or go in
together on expensive items. That seems to work OK, and also helps
them get ideas for back-stories for their characters. Used that way,
I think the jobs table has a pretty useful function in my adventures.
--
- Mark 210-379-4635
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Large Asteroids headed toward planets
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