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Re: Change (was: (TFT) Jobs table: ...)



At 14:54 -0400 9/29/11, Neil wrote:
I think you mistake my point. Gunpowder weapons were around early, and
so the argument that post-gunpowder = late isn't really true (and
you're not the one who asserted that).

I think I was, and you are right to call me on it in its oversimplified form. But I still think that the ability to use gunpowder effectively in warfare is a good diagnostic for a certain level of industrial development that is probably beyond the medieval level we normally envision for our campaigns. If nothing else, getting ammo cast to reliably fit barrels implies measurement standards, reproducible mechanical tolerances on things cheap enough to be expendable, and similar building blocks of mass-production that are not consistent with the single-craftsman model of industry. Am I completely off the beam here? My recollection is that production-line technology and firearms were in a mutual feedback relationship that more or less kicked off the ascent of industrial civilization. Not so?

At 14:54 -0400 9/29/11, TFT Digest wrote:
At this scale of play I finally depart from the Great and Powerful SJ and
move into the Sid Meier realm.
I use principals of Civilization games for the "build up" of populations and
empires over generations (20 years)

That game is *all about* changes, unlike TFT which more or less seems to assume a static Tech level (notwithstanding the somewhat prohibitive rules for developing new spells and items). I see where the focus on integrating change comes from! To the extent that both model the real world (err ... Middle Earth?), they should be compatible. But to the extent that each extracts or extrapolates from the real world to make an interesting challenge for the players, maybe not. But it's interesting and a positive indicator that it works for you to amalgamate them.

At 14:54 -0400 9/29/11, Jay wrote:
What's wrong with a kilo or mega point of ST?

Power density. I suspect to radiate the heat generated by that many muscles over a normal human surface area, that character would have to have a black-body radiation spectrum that peaked in the visible (at least)...unless his muscles have become essentially 100% efficient (no by-product heat loss) as well? Or he's figured out some sort of turbo-breathing to convect all that heat away, like a jet engine? Great guy to have at a party ... in the wintertime.

http://en.wikipedia.org/wiki/Black_body

At 14:54 -0400 9/29/11, gem6868 wrote:
Crosstime engineering and New Followers are references I don't know, sorry.

http://www.amazon.com/Cross-Time-Engineer-Adventures-Conrad-Stargard/dp/0345327624

and

"New Followers" talent, ITL pp.13, which has a notoriously unbalancing effect if not handled properly by the Referee.

At 14:54 -0400 9/29/11, Jay wrote:
It's going to take me some time to digest this in detail but my Traveler
campaign just got a whole lot more interesting...
Absolutely fantastic stuff Sir!
THANK YOU!

Not original with me, there was a story in Analog magazine a decade or two ago (set on Earth, with a normal air balloon). I have forgotten author and name, though, my apologies to him/her and you.

Here's another take on it, much easier to implement:

http://www.universetoday.com/15570/colonizing-venus-with-floating-cities/

Venus, temperature is already right at the 1-atmosphere level, N2 and O2 already float in CO2, so no need for dual chambers. Not that far from the cloud tops either, so maybe scenic cloudscapes? Probably not, lighting is probably completely isotropic by there so it all looks dull and uniform. "Days" are 235 days long at the surface (bad) *but* the winds aloft (at the 1-atm level) circle the planet every 4-5 days so the city would get carried in and out of the sun on a ~5-day cycle (not quite as bad).

http://en.wikipedia.org/wiki/Atmosphere_of_Venus

Altitude control may need to be active if you can't control heat exchange in/out of the balloon. One way to do that is dangle a 5-km tether down to the 100-degree C level, and have a bag of water on the end of the tether. Too high, the water cools and condenses, you go down. Too low, the water boils and expands and becomes buoyant (unloading the tether), and you go back up.

Lando Calrissian would feel right at home.

--------

Y'all can tell I'm on digest mode and don't want to get back to writing my proposal, can't you?
--
						- Mark     210-379-4635
-----------------------------------------------------------------------
Large Asteroids headed toward planets
inhabited by beings that don't have
technology adequate to stop them:

				Think of it as Evolution in Fast-Forward.
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