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Re: (TFT) scaled stats



I think that what's being noted is that the use of multiple dice, added together, for a result is always a bell-curve, not linear. 2d6 and 3d6 both work that way. While I can rattle off the 2d6 from memory, the average is '7' (most number of combinations) and with 3d6 it's 10-11 (most combinations, averaging to 10.5 I believe). I'm not a math person, so someone else will have to provide details.

I like the idea of sluffing off the paperwork! However, I think in most medieval/renaissance settings, the characters would get kacked before they can "make it to the top". But sure, you should give them a fighting chance.

-----Original Message----- From: Jay Carlisle
Sent: Thursday, September 29, 2011 5:03 PM
To: tft@brainiac.com
Subject: Re: (TFT) scaled stats

On Wednesday, September 28, 2011, Joey Beutel wrote:

What's wrong with a kilo or mega point of ST?

Because stats don't scale linearly.

Who says and why not?
Not asking sinppy-like, just curious about your ideas.
Please expand.
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