[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) scaled stats
I think that what's being noted is that the use of multiple dice, added
together, for a result is always a bell-curve, not linear. 2d6 and 3d6 both
work that way. While I can rattle off the 2d6 from memory, the average is
'7' (most number of combinations) and with 3d6 it's 10-11 (most
combinations, averaging to 10.5 I believe). I'm not a math person, so
someone else will have to provide details.
I like the idea of sluffing off the paperwork! However, I think in most
medieval/renaissance settings, the characters would get kacked before they
can "make it to the top". But sure, you should give them a fighting chance.
-----Original Message-----
From: Jay Carlisle
Sent: Thursday, September 29, 2011 5:03 PM
To: tft@brainiac.com
Subject: Re: (TFT) scaled stats
On Wednesday, September 28, 2011, Joey Beutel wrote:
What's wrong with a kilo or mega point of ST?
Because stats don't scale linearly.
Who says and why not?
Not asking sinppy-like, just curious about your ideas.
Please expand.
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"