[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) scaled stats



On Thursday, September 29, 2011, gem6868 wrote:
> I think that what's being noted is that the use of multiple dice, added
together, for a result is always a bell-curve, not linear.  2d6 and 3d6 both
work that way.  While I can rattle off the 2d6 from memory, the average is
'7' (most number of combinations) and with 3d6 it's 10-11 (most
combinations, averaging to 10.5 I believe).  I'm not a math person, so
someone else will have to provide details.
>

http://alumnus.caltech.edu/~leif/FRP/probability.html

Glorified craps... but it's good to know the gamble.

> I like the idea of sluffing off the paperwork!  However, I think in most
medieval/renaissance settings, the characters would get kacked before they
can "make it to the top".  But sure, you should give them a fighting chance.
>

Yes, and you have to allow for the inevitable success.
I remember it used to be hard to survive the first few encounters in Ultima
but after that it used to be hard to die if you had any patience.
The Warrior Lords module had a combat for leadership blurb but no method for
handling leadership if the player Figure actually won.
Bad idea IMO.
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"