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(TFT) Difficult topics in Game World
"I don't even touch the "religion" bit with a 10 foot pole but rather leave
that dynamic under the more obscure heading of "the Wizards Guild". Very
little room for fun play if arguing theology the whole time... at least for
me. Ergo I valiantly skip it altogether."
One thing to consider: a complete absence of religion is very unrealistic.
It's a universal human pastime, and there are no human cultures that have
ever existed or been "discovered" on planet Earth without it (whether shrub
priests or highly complex sacrificial ones like in the Americas).
If your world is based on Europe high middle ages / Renaissance, then after
food, clothing & shelter, it is the single most important occupation and
cultural shaper. A nice book, albeit a novel that could certainly
accommodate some juicy dragons and magicians, is The Cornerstone by Zoe
Oldenbourg and Edward Hyams. Also, consider that the tension between magic
and church can make for lots of interesting events. You can certainly make
up your own "anti-magic" religion (numerous Greek philosophers and
authorities condemned magic as they knew it and its practice) and have that
tension be a brake on the work of magicians simply taking over. (warning;
Cornerstone has some pretty graphic scenes, that are also historically
accurate).
Certainly there are difficult topics that any GM has to consider. A good
example: GURPS Greece has a section on homosexuality. (No jokes please,
we've already sworn off sheep jokes, and besides my Greek friends have
probably already told me your favorite one). It gives several different
suggestions for approaching it in the game world. However, it is a common
cultural phenomena so the author chose not to avoid it. Far as I'm
concerned, that makes the book a more useful resource. The role of women /
female characters is also one that is consistently an issue. Most GMs work
around it by making their female one of those Eleanor of Acquitaine types,
but let's consider that a dynasty doesn't allow it's most precious resources
to wander around having dangerous adventures. How does one "free females
up"? The only way is to not tie wealth to heredity.
Just a few thoughts that I think are important to world creation.
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