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(TFT) Reality vs. Game Mechanics
We know that what makes for a good game does not have to be realistic.
And one of those things is weapons. For TFT, it makes sense that you
can use a weapon that deals more damage if you have a higher ST. And it
adds to the flavor to give those different levels of weapons names. It
also makes sense in game terms that weapons that do more damage weigh
more and cost more. But is it historical?
Not really. Let's look at some swords...
The TFT rapier does 1D damage, requires an ST of 9, weighs .5
kilograms, and costs $40. Hmm, only about a pound, huh? Steel's
approximate density is about .28 lbs./in3, or 7850 kg/m3. That comes
out to about 3.93 cubic inches. That works out to a bar 1/2" X 1/4" 31
inches long. Not very impressive, right? Sure, you can get some more
length with taper and such, but you'd lose that when you took some of
that weight to make a guard.
By contrast, let's take the weapons in the book Prunkwaffen (or, as the
English version has it, Fine Arms And Armour Of Dresden). None of the
weapons in that book classified as rapiers weighs less that 1.5 kg. And
none of them has less than 36" of blade. The heaviest is 2.5 kg, but
that one is a definite oddity (an extending rapier with concealed
dagger). Several of the blades are more than a meter long.
So old SJ isn't batting well against history there.
Now let's take the broadsword. In TFT terms, it's a 2D weapon, requires
an ST of 12, weighs 2.5 kilograms, and costs $80. So it weighs about 5
lbs.
My historical example is a Scandanavian weapon dated to the 10th
century. I handled it while at a seminar held at Albion Arms, where
Chris Poor, the curator for the Oakeshott collection, had brought
several period (as in historical artifact) weapons for us to handle
(that's part of the mission of the collection). It was right around a
pound and a half. It really was only about 1/8" thick. Not impressive
in the slightest. And the late 16th century basket-hilted sword was
only about 2 lbs.
So again, history isn't on his side.
The axes really don't fare much better. Part of the reason to use an
axe is that it uses less metal than a sword (not the only one, but a
part. The same applies for spears). The single example I've handled,
another Scandanavian artifact, but this one dated 12th century, weighed
just over a pound. It does seem as though adding a 3 pound handle to
that head to make a TFT small ax is rather silly.
The one thing he does appear to get right is the length of a halberd.
The books I own with measurements of those (mostly from the 15th
through 17th centuries) puts the lengths at right about 7 feet, or a
little more. Unfortunately, those references don't include weights. But
the correct replicas I've handled do not weigh 17.6 lbs.
The poleaxe, as used in the 14th century onward through the armour
period doesn't really appear in TFT at all. The pike ax is no
substitute if it's longer than a halberd. Anyway, the poleaxe is
usually about 6 feet long, though there's some variation, with a hammer
or ax head on the front, hammer or spike on the back, spear point, and
point or iron cap on the butt end. They also often had small, circular
guards near the head and butt (similar to a Japanese tsuba). And if you
think that medieval European combat is just thugs bashing at each
other, read Sidney Anglo's translation of Jeu de la Hache, and you'll
think otherwise. I bring up the poleaxe because it's an example of a
weapon where the writing of the period shows its use, especially as a
wrestling weapon. It's also a two handed polearm, which we've been
discussing lately. (as an aside, my modern French is passable, and so I
can read the original well enough to see that Anglo's translation is
decent at the least.)
So, as I've said in the past, I only require that my game systems have
consistency, not reality. TFT mostly has that consistency, even though
it is counter to reality. And if you want to dispute my figures, go to
the Oakeshott and handle the weapons for yourself. Or Dresden.
Neil Gilmore
raito@raito.com
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