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Re: (TFT) Iron & magic
Having been addressed by your lot, and rudely treated if I must say, I'm a
bit reluctant to 'kibitz' on this... topic.
The "Dean" knows the 'twist' you speak of, " If you can jump between worlds,
you might be able to learn to jump between times as well." ergo the "Number
of the Beast" is six to the sixth and again to the sixth as a therotical
number of creative "game-worlds" or maybe 'branes'... whatever you wan't to
call 'em it's got phd written all over it if there's one for WoW econ...
For an Imaginative spark that helps tie into Traveler like Sci-Fi I'd note
that Iron Fe-els like the heart of a Joe Average Star.
I just said that?
Anyway, If you build your game with games like "I" try then saving each turn
of the 'building' scale stuff like Civ let's a GM "dial it back" for the
sort of "time" stuff you mention...
So HOW ARE YOU DOING YOUR PIRATE SHIPS MISS???
If you don't mind me asking...
I'll tell you a Zombie mob for Halloween if you share!
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