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Re: (TFT) Iron & magic
Sure, the in-world explanation that occurred to me is that it is the iron being on the body of the wizard which interferes with spellcasting, because (by evidence of the penalty) _casting_ magic involves influencing electromagnetic forces, and iron interacts strongly with magnetic fields, so it throws off an attempt to cast spells while iron is on the body of the caster. Magnetic force is a short-range and contact phenomenon, which drops off sharply with distance, so you can cast spells whose effects are on metal items, and enchant metal items, as long as the caster's body isn't in direct contact with metal. I don't see any particular inconsistency there.
--- email@example.com wrote:
From: Margaret Tapley <firstname.lastname@example.org>
Subject: (TFT) Iron & magic
Date: Sat, 22 Oct 2011 23:49:26 -0500
So WHY is it that you can cast a spell on a steel sword just fine, but
if you try to tote that sword around and cast a spell while holding
it, you get massive DX penalties? This has been bugging me for years.
The game mechanic behind it is obvious - it enforces wizardly
squishiness* while not sending the price of magic weapons through the
roof - but the in-world explanation just isn't there. Has anyone come
up with any theories? Or is it just one of those things we'll never
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