[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
(TFT) Scale-squares
- To: tft@brainiac.com
- Subject: (TFT) Scale-squares
- From: Jay Carlisle <maou.tsaou@gmail.com>
- Date: Mon, 7 Nov 2011 14:53:45 -0800
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=mime-version:date:message-id:subject:from:to:content-type; bh=b5svkOEBnljTHKjiEsgn4ORNAiifKvbl59Q3tibolXo=; b=GRyrLRDYC0750SFLXNOJNVV4Q3zODjdNmJBjzvzCJRrfRTSvqxeqVgA8y1MP0U510n lvlK3sB4ooXA2iAEX9vKCQYaIdVkig7BMIH3UCxZSojhMng52f280+Amvxt7Z/LUBCVQ w1BIadPZhq8n7NXmZgZ1WYcFSP4JwYpWdWQv0=
- Reply-to: tft@brainiac.com
- Sender: tft-admin@brainiac.com
More on scale-squares.
A simple metric for injury is point/line/area damage for hand weapons
(+special for some of the weird stuff like bolas or boomerangs).
Point damage hits 1 specific scale-square.
Spears, foils, bullets, etc.
Line damage runs along the scale-squares describing the length of the blade
or sharp edge that hits.
This is for edged weapons and uses the idea of a 'sweet spot' along the
length as the scale-square the Figure is trying to make contact with
allowing for long blades to still get limited effect on a near miss.
Daggers, ax blades, and similar don't have enough scale-squares for this
effect.
Area damage is spread along the scale-squares described by the weapon,
again with a baseball bat having a length advantage over a mace-head or the
like but lacking similar focus on the 'sweet-spot'.
Three feet of length is 11 scale-squares.
And that points straight to equipment in general.
I always really liked the tiny little chits Melee had for dropped weapons.
For awhile there in the early days I was involved with a group of Magic the
Gathering players (not RPG'ers) that got pretty intense.
Not long after that Diablo came out.
So I got interested in treating equipment to scale as objects and as a kind
of card game for purposes of manipulation.
TFT has a lot of pickup/drop/ready stuff in the ruleset.
I was already trying to 'measure' stuff before I ran into Diablo's ' pack,
layed out in squares.
Setting my thoughts on cards, equipment manipulation like that started to
look like a kind of solitaire layout with pickup/drop/ready Actions
mimicking draws/discards.
Then I saw the Pirate cards with the punch-outs.
This is very playable, and players love customization of their 'rigs'.
Encumbrance isn't just bookkeeping anymore.
I'll thread scale-square stuff that's not related to the Fokker Fodder here
for now.
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"