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Re: (TFT) Space travel



Lizard men on Phobos might have some trouble - it's kind of chilly out there for cold-blooded animals... but clearly, science and reality just died a horrible death in your fantasy, so never mind. You could mix a couple of the other ideas. After the discovery of some way to circumvent "normal" space, there would still be a bunch of (now- obsolete) cryogenic / multi-generational colony ships on route to their destinations. That might set up some interesting situations...

- Meg

On Nov 30, 2011, at 3:04 PM, Denis DesHarnais wrote:

I just flashed back to the 1980 film Flash Gordon, where travel between moons by winged vikings and goofballs on electric surfboards required no helmet whatsoever. In comparison, gates, wormholes and FTL drive all seem downright sober. I'm still feeling my "Next Dirigble to Mars" fantasy, however. A couple of weeks in outer space, sipping a Mai Tai in the breeze from the open window and then - BAM - the next day you're swordfighting
lizard men on Phobos.

On Wed, Nov 30, 2011 at 1:48 PM, gem6868 <gem6868@verizon.net> wrote:

I bet George Lucas is working on something with bows and arrows right
now...
Alternate realities are probably the best way to get around the
limitations of science as we know it, altho warp/hyperspace/gates cause the least amount of destruction to present scientific principles. FTL drive seems like a pretty long shot just now. Discovering a "gate" that allows you to pass to a place far away? Interesting in both science and plot.

-----Original Message----- From: Denis DesHarnais
Sent: Wednesday, November 30, 2011 1:01 PM
To: tft@brainiac.com
Subject: Re: (TFT) Space travel


Also, since this is a fantasy game, there's no particular reason things have to be so far from each other, or that outer space be airless. As a matter of fact, space travel might just involve riding a balloon up to the giant, curved ceiling with all the little candles on it and talking to the dude who lights them every night. In these cases, space combat could still
be conducted with bows and arrows.

Probably missing the point, by those are my thoughts....
On Wed, Nov 30, 2011 at 10:55 AM, Margaret Tapley <
barnswallow@sbcglobal.net

wrote:


On Nov 29, 2011, at 2:52 PM, Mark Tapley wrote:

At 10:41 -0500 11/14/11, JAy wrote:


Okay...
http://www.bbc.co.uk/news/****science-environment-15698439<http://www.bbc.co.uk/news/**science-environment-15698439 >

<h**ttp://www.bbc.co.uk/news/**science-environment-15698439<http://www.bbc.co.uk/news/science-environment-15698439 >





Is this FOR REAL?!?
I mean... I MEAN... WTF?!?
Really?
Is it just me or do Mars missions have a HUGE rate of failure?


They sort of do, don't they? Not sure that's statistically significant,
but it does seem noticeable.


Sure makes great conspiracy-theory fuel.

My thoughts on space travel, as it relates to games, are this:

For in-system travel (i.e. space bus to Mars) and space dogfighting, you don't need a technology level that much greater than the one we have today - give it fifty or a hundred more years and we'll be there, assuming we don't get too distracted by whatever happens on Earth during that time.
Heck, ion engines have been used already (although they're pretty
underpowered so far - no TIE fighters yet...). And I'm betting ships would actually slow down from cruising speed for combat, to reduce the accuracy issues associated with traveling at several kilometers a second relative
to
your target.

But interstellar travel, unless you have some way of going at the speed of light or faster, isn't really feasible for games, since it would take tens or hundreds of years, depending on how close to lightspeed you got, to get
to the next star over.

Science fiction usually handles this by giving ships a device that allows them to somehow bend space to make the actual distance traveled shorter
(warp drive), or pop into an alternate dimension (hyperspace), where
again,
distances are shorter, or just teleport to wherever they're going. The problems presented by three- (four?) dimensional, relativistic space as
you
approach the speed of light mean that the "alternate-dimension" idea is,
from a gamer's perspective, probably the best way to deal with it.

Basically: "screw realism, we have plot!" Unless you're a realism junkie,
in which case go talk to the people at CERN.

Dang... I  meant that to be short...

- Meg
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