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Re: (TFT) new player wants an attack worthy animal...



I really like Bill Seurer's Death and Dying house rules:
http://weirdrealm.com/tft/death.html
---
Brett Slocum <brett.slocum@gmail.com>




On Wed, Mar 21, 2012 at 2:44 PM, Joel BoardgameRpger
<joel.siragher@gmail.com> wrote:
> you guys have turned my frown upside down :)
>
> Dog guarding wounded player my definitely help.
>
> A player died last night, I felt sorry for him and allowed them to cash in
> 2 heal potions from ST 0.
>
> Ive decided that ST 0 is ok to die at and get revived with HP. Will force
> players to take physicker skill. None of them have IQ 11 mind you. This
> could be a prob. B They may need to hire one. B And hire a RANGER. and Hire a
> trap disarmer... and a politician... fighter... mage... B to name a few.
>
> On Wed, Mar 21, 2012 at 2:57 PM, <dwtulloh61@cox.net> wrote:
>
>> LOL .. those are excellent, Mark!
>>
>> Also, don't forget that while Animal Handler may allow the handler to train
>> the wolf's reactions to other animals, he has no control over THEIR
>> REACTIONS to his wolf ...
>>
>> Also ... Owner is laying on the floor dying ... he needs healing ... but
>> the
>> healer can't get close because the wolf is guarding the body.
>>
>> There's all kinds of little subtleties like that can make life interesting
>> for
>> the RPGer who thought he could "game" the GM.
>>
>> Dan
>>
>> ---- Mark Tapley <mtapley@swri.edu> wrote:
>> > At 0:57 -0400 3/21/12, Brett wrote:
>> > >When I played a GURPS version of this character, inns and cities were
>> > >a problem. Being a wolf, my character's companion was able to take
>> > >care of themselves in the woods outside of any inn my character might
>> > >stay in. And my character tended to not go to cities very often. When
>> > >we did, the wolf just stayed out of town until he came out.
>> >
>> > B  B  B  Brett's suggestion is good, but with a few more variants to
>> > blind-side the character:
>> B =====
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