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(TFT) last nights NPC: actors/villians, and war party
- To: tft@brainiac.com, Rick Stewart <rick9719@aol.com>, "Jim Trigg / Blaise de Cormeilles" <blaise@scadian.net>
- Subject: (TFT) last nights NPC: actors/villians, and war party
- From: Joel BoardgameRpger <joel.siragher@gmail.com>
- Date: Wed, 21 Mar 2012 16:08:48 -0400
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Pinta: the wizards at the submerchants guild, helping the party remove
their conceal spells which cloud their minds from knowing their modern
selves.
Ebbay, runs the local auction house.
Local armor merchant buys used weapons @ 50% book value
Goblin Warg Riders
ST: 12 DX: 14 IQ: 8 MA:
AdjDX: 11 AdjMA: 6
Barehand Damage 1d-2
Spear 1d,
Small Ax 1d+2 ,
Chain 3
Racial Ability: goblins! sewer workers. They ride leading with spear, and
charge their opponents. Their mounts attempt the knockdown. Normal adjDX
when the mount makes a knock down attempt then opponents roll AdjDx to
save.
8,Horsemanship 1
8,Thrown Weapons 2, Thown Weap:+2 DX
7,Axe / Mace 2,
7,Pole Weapons 2, Except Naginata
8,Spear-Thrower 1, Pre-requisite Thrown Weapons or Pole Weapons. Thrown
Spear/Jav: +2 dam, +4 DX
Warg Riding Beasts (critter)
ST: 16, DX: 12, IQ: 6 MA:
AdjDX: 12 AdjMA: 12
Bite: 1d+2 To hit: 12
Hide: -1 armor
Creature can full move, and attempt to trip, sort of like a trample, Use
AdjDX to hit. Opponent gets 3d6 save vs fall. Can either bite or charge.
Goblin Archers
ST: 10 DX: 15 IQ: 8
AdjDX: 14 AdjMA: 10
Longbow 1d+2
Dagger 1d-1
Shortsword 2d-1
cloth -1
Small Shield -1
Longbow 1d+2, 13 to hit
Dagger 1d-1, 14 to hit
Shortsword 2d-1, 12 to hit
7,Bow,2 slots
7,Sword, 2 slots
7,Shield, 1 slots
Goblin swordsmen
ST: 13 DX: 13 IQ: 8 MA: 10
AdjDX: 11 AdjMA: 8
Cutlass 2d-2, 1.5, 11 to hit
Dagger 1d-1, 0.1, 11 to hit
Leather -2
8,Farming 1 slot
7,Sword 2 slots Includes Knife.
7,Shield 1 slot
8,Thrown Weapons 2 slots Thown Weap:+2 DX
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