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Re: (TFT) Archery/Missles/aimed shots
Hi Joel,
I was kidding. I don't think Streets of Fire is
AT ALL suitable for a TFT campaign. Not enough
tanks in TFT for one thing. ;-)
I am very fond of Advance Squad Leader, but it
IS NOT FOR EVERYONE. You have to be an uber
geek who is not intimidated by a rule book that
is a 3" thick 3 ring binder. The index to the
rules is over 50 pages thick.
I honestly believe it is a great game.
But then, I'm a grognard.
warm regards, Rick.
On Fri, 2012-18-05 at 14:04 -0400, Joel BoardgameRpger wrote:
> ooops! that was Fire in the streets!
>
> a dark city game. www.darkcitygames.com
>
>
> Thank you both for input.
>
> now that you mention streets of fire I have a tremendous urge to buy it and
> try to convert into a fantasy tft game.
>
> I will have to look at it on Boardgamegeek.com and see the review.
>
>
>
>
> On Thu, May 17, 2012 at 11:41 PM, Joey Beutel <mejobo@comcast.net> wrote:
>
> > My main use for the targeting rules was for sneaking behind opponents,
> > spending a turn or two aiming at their head, and then swinging.... usually
> > knocked them out but didn't quite kill. Good.
> >
> > On May 17, 2012, at 10:35 PM, Rick Smith wrote:
> >
> > Streets of Fire is an Advance Squad Leader module.
> >> Congrats for going to the work to convert it to
> >> TFT!
> >>
> >> Actually, your rule for shooting at smaller,
> >> highly important targets requiring a turn of
> >> aiming I think is a pretty good one. I don't
> >> think it is realistic, but it is an easy to
> >> remember fix, for slowing down people who like
> >> to blast thru enemies.
> >>
> >> (In my campaign I have expanded critical hits
> >> further. For -10 adj DX you can aim at spots
> >> which give you double damage. For -16 adj DX
> >> you can do triple damage. Arrow to the
> >> jugular! My Adrazzi Assassin demon has a 25
> >> DX and uses these rules as a standard tactic.
> >> Players don't much like that demon...
> >> <evil grin>)
> >>
> >> Anyway, I agree with those who say, this is
> >> TFT, and sudden, violent, deadly and short
> >> combats is an advantage over D&D's dull
> >> attrition fests. But I've had PC archers
> >> with 25+ DX and have remembered wistfully
> >> the days when it took TWO shots of an arrow
> >> to kill my orcs.
> >>
> >> Warm regards, Rick.
> >>
> >> On Thu, 2012-17-05 at 16:06 -0400, Joel BoardgameRpger wrote:
> >>
> >>> Last nights game successful, using Streets of fire as a module integrated
> >>> into
> >>> my story line, but optional rules for aimed shots messed up the fight.
> >>>
> >>> The archer, an elf with the missle talent and DX:13
> >>> took out like a knife through buttah. (NY pronounciation of butter, not
> >>> slang for hind quarters).
> >>>
> >>> His modified dx roll to hit is 16s and he kept rolling 8,9 or 10.
> >>>
> >>> I was a tad aggrevated because it shortened the fight.
> >>>
> >>> So ive declared that aimed shots now will require Aiming a round.
> >>> Yes, this will give the shooter a +1, but at least it saves an enemy a
> >>> round
> >>> and makes the combat a little tougher.
> >>>
> >>> Feed back?
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