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Re: (TFT) Experience for skills
- To: tft@brainiac.com
- Subject: Re: (TFT) Experience for skills
- From: Joel BoardgameRpger <joel.siragher@gmail.com>
- Date: Tue, 22 May 2012 14:39:05 -0400
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thanks for the info on paying for Talents with xp.
Im an open minded person. Can you think of a way to get rid of the 43
steps of combat in gurps?
On Tue, May 22, 2012 at 2:08 PM, PvK <pvk@oz.net> wrote:
> I think paying EP for Talents and being able to exceed IQ total that way,
> makes FAR more sense, than "running out of IQ space" to learn talents, and
> the option of going to the Wizard's Guild to pay someone to erase your
> memory of a talent, to make room for more (though it is certainly
> hilarious, and could be kept in as a TFT novelty even if it were a
> charlatan service).
>
> This was sort of in the house rules we were using in Thail when Rick was
> running that online TFT campaign, which I think is from house rules that
> are used by several others. It was done by paying EP for "superscripted"
> IQ, i.e. you could have a split IQ of 13/15, where your IQ is 13 for most
> purposes, but you can memorize 15 points worth of talents/spells. So when
> you spend EP, you could just increase your memory rather than both IQ and
> memory.
>
> I prefer GURPS to TFT though, where skills are bought with the same points
> used for attributes and other stuff, and it doesn't seem to be a balance
> issue at all, there. In fact, it seems to make more sense and be more
> balanced and realistic when the main result of experience is increased
> skills rather than having the nature of the character change (by bulging
> attributes). GURPS though also tracks skills by level so there is no limit
> to the amount of points you could put into skills (also because there are
> many more skills), and the TFT house rules Rick was using also have
> multiple levels of weapon skills which were sort of similar. In fact in
> those rules, the best fighters were the ones with the advanced weapon
> talents, which tended to make them far more deadly and survivable than
> someone without them even if they had higher attributes.
>
> PvK
>
> --- joel.siragher@gmail.com wrote:
>
> >I read on a TFT website, that I found in the waybackmachine.org,
> something
> about using experience points to buy talents.
>
> >Does any one do that, currently?
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