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Re: (TFT) Aimed Shots - MPNS hobbits are slow...
- To: tft@brainiac.com
- Subject: Re: (TFT) Aimed Shots - MPNS hobbits are slow...
- From: Joel BoardgameRpger <joel.siragher@gmail.com>
- Date: Wed, 23 May 2012 18:21:55 -0400
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ok. maybe I havent run this in 20+ years as a campaign
Bears some remembering
:)
On Wed, May 23, 2012 at 5:47 PM, PvK <pvk@oz.net> wrote:
> Joel,
>
> I would say the same thing as I did about your aimed shot elf arrows to
> the head question:
>
> It sounds like you're just not very experienced with what exists in TFT
> and what their effects are, and you are used to thinking in terms of other
> games where combat is about power levels and whittle fests rather than
> cause and effect.
>
> IMO it is COOL that a game actually has cause and effect, so that if there
> is a giant reptile man jumping on someone, they get shredded quickly with
> claws, and if someone takes arrows to the head, they stop fighting back,
> and if someone gets shredded by a bunch of knives, they fall quickly, and
> if it all happens at once, several people die at once.
>
> Too many games have too high hit points, too low damage, predictable
> combat effects, no map, little or not tactics, impossibility of avoiding
> damage, etc.
>
> What's missing here, it seems to me, is GM experience and wisdom. Are the
> players having fun when their character designs work really well and take
> out the enemies with lightning force? Ask them, but I'd say probably so, or
> if they're disappointed, I bet it's just that there aren't more people to
> kill. So... seems to me the players are the heroes and when they win
> heroically well, that's cool. Next chapter. The wise GM shares the fun of
> the players and likes when something unpredicted happens, and figures out
> what happens next. Congratulations! Your players are participating and
> forging their way in your world. Make room! Let them have great success for
> a while and even get more cool stuff because of it... and slowly think
> about who else in the world is going to take notice, and what the realistic
> (not excessive wrathful punishment by baby tantrum GM!) results there might
> be. If there is a powerful group accumulating wealth and power and causing
> damage and upsetting the bala!
> nce, there will be a reaction of some sort. Be restrained, but have there
> be logical effects, and it can turn into a great experience for everyone.
>
> PvK
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