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Re: (TFT) GURPS combat complexity etc.



Thanks Joel.

I hope I can say this without condescending, which I really don't mean it to be, but as I've said before, it seems clear to me that many of the players who have tried GURPS and prefer TFT, got turned off by the complexity in GURPS, and before they had mastered it, they saw things that didn't seem to make sense, which your description matches a lot.

For example, you seem to have concluded that active defenses are nearly useless in GURPS, but once you master the rules, they are very useful. Yes a parry may be half skill, but there are modifiers such as the shield size and usually on your first defense you take an option such as give ground (retreat) which gives you a bonus, so the skill 12 sword & shield guy often has a parry of more like 12 total, which is quite likely and so makes it very useful to do things to counter it.

But ya, there is a lot of complexity to learn. Once learned though it can make a lot of sense. But it's clearly not to everyone's taste.

PvK
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