I can see it's time again for my usual rants. (again)
some how craft the talent system so that a person can get more talents
with
out upping his IQ
A couple of people have come up with different systems for learning
more stuff without upping IQ, usually involving buying "memory points"
or buying talents directly with experience. The talent XP cost formula I
have in my head is (IQ level of Talent) x (number of points to learn) x
10, don't know if I came up with that or stole it from someone.
Don't like it. Don't like it at all. Part of the design of TFT is that if
you just play your numbers, you're either doing only combat (which is
fine), or you're having less fun than people who play their characters.
The only reason to have a laundry list of Talents or Spells is because you
can't figure out how to roleplay without using numbers as a crutch.
I must confess that I just don't see the appeal of having to have reams of
Talents, other than to be a munchkin. For me, part of the fun of TFT is
character development. Starting characters shouldn't be able to have
unpteen Talents.
a magic healer subset of spells
Agreed. Physicker talent should probably remain the more viable/useful
choice for healing though.
a herbalist talent that actually does something
Maybe knowledge of healing herbs is the difference between Physicker and
Master Physicker? Still, that would be nice to see. I like the idea of
being able to forage for your first-aid kit.
Again, I don't like it. Again, part of the design of TFT is that healing
isn't easy nor plentiful. This isn't D&D, where permanent death never
seems to happen. And damage hurts and keeps your character out of play.
Real healing costs, and costs a lot.