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Re: (TFT) Ideas for Pirate / slaver NPC campaign
So the Orcs are kinda like Vikings? Pillage, plunder and all.
Let the treasure map lead them into coastal areas deep in orc territory. Let the orcs become aware of the players and their map. Perhaps the map leads the players to a location that is special to the orcs. Lot's of fun could ensue
David O. Miller
On Apr 10, 2013, at 2:49 PM, Joel BoardgameRpger <firstname.lastname@example.org> wrote:
> my campaign potentially has as alot of coastal adventures. There is costal
> island area adjacent to this part of the campaign world. d
> They have been exposed to two different groups. One is an orc based pirate
> group and the other ocean going group is slavers (human). The groups have
> goals independent of each other, and they are neutral with each other.
> The campaign kingdom considers the slavers as hostile, and will pay capture
> or kill ships. The pirates are opportunists, and considered dangerous. Not
> as much dangerous because of their pirate flags but as orcs. Orcs are
> dangerous and chaotic. They live 400 to 600 miles from the campaign area.
> There is no Kill on sight order for Orcs, however the practice is becoming
> more acceptable.
> I used fire in the streets and sewers of redpoint to start of some ten.
> Fire in the streets were finished. The players saved the guy. Since then,
> they stopped a slaver plot and were privy to a treasure island style map as
> a reward.
> What would you like to do in this situation?
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